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Main Authors: Hatano, Masashi, Sinha, Saptarshi, Chalk, Jacob, Li, Wei-Hong, Saito, Hideo, Damen, Dima
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2512.16456
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author Hatano, Masashi
Sinha, Saptarshi
Chalk, Jacob
Li, Wei-Hong
Saito, Hideo
Damen, Dima
author_facet Hatano, Masashi
Sinha, Saptarshi
Chalk, Jacob
Li, Wei-Hong
Saito, Hideo
Damen, Dima
contents Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an object/location from a distance, known as gaze priming, followed by the motion of approaching and reaching the target location. To that end, we curate, for the first time, 23.7K gaze-primed human motion sequences for reaching target object locations from five publicly available datasets, i.e., HD-EPIC, MoGaze, HOT3D, ADT, and GIMO. We pre-train a text-conditioned diffusion-based motion generation model, then fine-tune it conditioned on goal pose or location, on our curated sequences. Importantly, we evaluate the ability of the generated motion to imitate natural human movement through several metrics, including the 'Reach Success' and a newly introduced 'Prime Success' metric. Tested on 5 datasets, our model generates diverse full-body motion, exhibiting both priming and reaching behaviour, and outperforming baselines and recent methods.
format Preprint
id arxiv_https___arxiv_org_abs_2512_16456
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach
Hatano, Masashi
Sinha, Saptarshi
Chalk, Jacob
Li, Wei-Hong
Saito, Hideo
Damen, Dima
Computer Vision and Pattern Recognition
Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an object/location from a distance, known as gaze priming, followed by the motion of approaching and reaching the target location. To that end, we curate, for the first time, 23.7K gaze-primed human motion sequences for reaching target object locations from five publicly available datasets, i.e., HD-EPIC, MoGaze, HOT3D, ADT, and GIMO. We pre-train a text-conditioned diffusion-based motion generation model, then fine-tune it conditioned on goal pose or location, on our curated sequences. Importantly, we evaluate the ability of the generated motion to imitate natural human movement through several metrics, including the 'Reach Success' and a newly introduced 'Prime Success' metric. Tested on 5 datasets, our model generates diverse full-body motion, exhibiting both priming and reaching behaviour, and outperforming baselines and recent methods.
title Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.16456