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Hauptverfasser: Rech, Antonella, Conci, Nicola, Garau, Nicola
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2512.16706
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author Rech, Antonella
Conci, Nicola
Garau, Nicola
author_facet Rech, Antonella
Conci, Nicola
Garau, Nicola
contents Neural radiance fields (NeRF) have driven impressive progress in view synthesis by using ray-traced volumetric rendering. Splatting-based methods such as 3D Gaussian Splatting (3DGS) provide faster rendering by rasterizing 3D primitives. RadiantFoam (RF) brought ray tracing back, achieving throughput comparable to Gaussian Splatting by organizing radiance with an explicit Voronoi Diagram (VD). Yet, all the mentioned methods still struggle with precise mesh reconstruction. We address this gap by jointly learning an explicit VD with an implicit Signed Distance Field (SDF). The scene is optimized via ray tracing and regularized by an Eikonal objective. The SDF introduces metric-consistent isosurfaces, which, in turn, bias near-surface Voronoi cell faces to align with the zero level set. The resulting model produces crisper, view-consistent surfaces with fewer floaters and improved topology, while preserving photometric quality and maintaining training speed on par with RadiantFoam. Across diverse scenes, our hybrid implicit-explicit formulation, which we name SDFoam, substantially improves mesh reconstruction accuracy (Chamfer distance) with comparable appearance (PSNR, SSIM), without sacrificing efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2512_16706
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SDFoam: Signed-Distance Foam for explicit surface reconstruction
Rech, Antonella
Conci, Nicola
Garau, Nicola
Computer Vision and Pattern Recognition
Graphics
Neural radiance fields (NeRF) have driven impressive progress in view synthesis by using ray-traced volumetric rendering. Splatting-based methods such as 3D Gaussian Splatting (3DGS) provide faster rendering by rasterizing 3D primitives. RadiantFoam (RF) brought ray tracing back, achieving throughput comparable to Gaussian Splatting by organizing radiance with an explicit Voronoi Diagram (VD). Yet, all the mentioned methods still struggle with precise mesh reconstruction. We address this gap by jointly learning an explicit VD with an implicit Signed Distance Field (SDF). The scene is optimized via ray tracing and regularized by an Eikonal objective. The SDF introduces metric-consistent isosurfaces, which, in turn, bias near-surface Voronoi cell faces to align with the zero level set. The resulting model produces crisper, view-consistent surfaces with fewer floaters and improved topology, while preserving photometric quality and maintaining training speed on par with RadiantFoam. Across diverse scenes, our hybrid implicit-explicit formulation, which we name SDFoam, substantially improves mesh reconstruction accuracy (Chamfer distance) with comparable appearance (PSNR, SSIM), without sacrificing efficiency.
title SDFoam: Signed-Distance Foam for explicit surface reconstruction
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2512.16706