Sceniris: A Fast Procedural Scene Generation Framework
Fuente:
arXiv
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| Autores principales: | , , , |
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| Formato: | Preprint |
| Publicado: |
2025
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| Materias: | |
| Acceso en línea: | |
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| _version_ | 1866917154948907008 |
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| author | Shang, Jinghuan Patel, Harsh Gong, Ran Schmeckpeper, Karl |
| author_facet | Shang, Jinghuan Patel, Harsh Gong, Ran Schmeckpeper, Karl |
| contents | Synthetic 3D scenes are essential for developing Physical AI and generative models. Existing procedural generation methods often have low output throughput, creating a significant bottleneck in scaling up dataset creation. In this work, we introduce Sceniris, a highly efficient procedural scene generation framework for rapidly generating large-scale, collision-free scene variations. Sceniris also provides an optional robot reachability check, providing manipulation-feasible scenes for robot tasks. Sceniris is designed for maximum efficiency by addressing the primary performance limitations of the prior method, Scene Synthesizer. Leveraging batch sampling and faster collision checking in cuRobo, Sceniris achieves at least 234x speed-up over Scene Synthesizer. Sceniris also expands the object-wise spatial relationships available in prior work to support diverse scene requirements. Our code is available at https://github.com/rai-inst/sceniris |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2512_16896 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Sceniris: A Fast Procedural Scene Generation Framework Shang, Jinghuan Patel, Harsh Gong, Ran Schmeckpeper, Karl Robotics Computer Vision and Pattern Recognition Graphics Synthetic 3D scenes are essential for developing Physical AI and generative models. Existing procedural generation methods often have low output throughput, creating a significant bottleneck in scaling up dataset creation. In this work, we introduce Sceniris, a highly efficient procedural scene generation framework for rapidly generating large-scale, collision-free scene variations. Sceniris also provides an optional robot reachability check, providing manipulation-feasible scenes for robot tasks. Sceniris is designed for maximum efficiency by addressing the primary performance limitations of the prior method, Scene Synthesizer. Leveraging batch sampling and faster collision checking in cuRobo, Sceniris achieves at least 234x speed-up over Scene Synthesizer. Sceniris also expands the object-wise spatial relationships available in prior work to support diverse scene requirements. Our code is available at https://github.com/rai-inst/sceniris |
| title | Sceniris: A Fast Procedural Scene Generation Framework |
| topic | Robotics Computer Vision and Pattern Recognition Graphics |
| url | https://arxiv.org/abs/2512.16896 |