Large Language Models as Pokémon Battle Agents: Strategic Play and Content Generation

Fuente: arXiv
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Hauptverfasser: Jain, Daksh, Jain, Aarya, Desai, Ashutosh, Verma, Avyakt, Bhanuka, Ishan, Narang, Pratik, Kumar, Dhruv
Format: Preprint
Veröffentlicht: 2025
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author Jain, Daksh
Jain, Aarya
Desai, Ashutosh
Verma, Avyakt
Bhanuka, Ishan
Narang, Pratik
Kumar, Dhruv
author_facet Jain, Daksh
Jain, Aarya
Desai, Ashutosh
Verma, Avyakt
Bhanuka, Ishan
Narang, Pratik
Kumar, Dhruv
contents Strategic decision-making in Pokémon battles presents a unique testbed for evaluating large language models. Pokémon battles demand reasoning about type matchups, statistical trade-offs, and risk assessment, skills that mirror human strategic thinking. This work examines whether Large Language Models (LLMs) can serve as competent battle agents, capable of both making tactically sound decisions and generating novel, balanced game content. We developed a turn-based Pokémon battle system where LLMs select moves based on battle state rather than pre-programmed logic. The framework captures essential Pokémon mechanics: type effectiveness multipliers, stat-based damage calculations, and multi-Pokémon team management. Through systematic evaluation across multiple model architectures we measured win rates, decision latency, type-alignment accuracy, and token efficiency. These results suggest LLMs can function as dynamic game opponents without domain-specific training, offering a practical alternative to reinforcement learning for turn-based strategic games. The dual capability of tactical reasoning and content creation, positions LLMs as both players and designers, with implications for procedural generation and adaptive difficulty systems in interactive entertainment.
format Preprint
id arxiv_https___arxiv_org_abs_2512_17308
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Large Language Models as Pokémon Battle Agents: Strategic Play and Content Generation
Jain, Daksh
Jain, Aarya
Desai, Ashutosh
Verma, Avyakt
Bhanuka, Ishan
Narang, Pratik
Kumar, Dhruv
Artificial Intelligence
Computation and Language
Strategic decision-making in Pokémon battles presents a unique testbed for evaluating large language models. Pokémon battles demand reasoning about type matchups, statistical trade-offs, and risk assessment, skills that mirror human strategic thinking. This work examines whether Large Language Models (LLMs) can serve as competent battle agents, capable of both making tactically sound decisions and generating novel, balanced game content. We developed a turn-based Pokémon battle system where LLMs select moves based on battle state rather than pre-programmed logic. The framework captures essential Pokémon mechanics: type effectiveness multipliers, stat-based damage calculations, and multi-Pokémon team management. Through systematic evaluation across multiple model architectures we measured win rates, decision latency, type-alignment accuracy, and token efficiency. These results suggest LLMs can function as dynamic game opponents without domain-specific training, offering a practical alternative to reinforcement learning for turn-based strategic games. The dual capability of tactical reasoning and content creation, positions LLMs as both players and designers, with implications for procedural generation and adaptive difficulty systems in interactive entertainment.
title Large Language Models as Pokémon Battle Agents: Strategic Play and Content Generation
topic Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2512.17308