Implementation of Augmented Reality as an Educational Tool for Practice in Early Childhood
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arXiv
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| Hauptverfasser: | , , , , , |
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| Format: | Preprint |
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2025
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| _version_ | 1866912776373403648 |
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| author | Uriawan, Wisnu Zahran, Muhammad Aditya Hafizh Deswita, Inayah Ayu Taqwim, Muhammad Ahsani Ahmadi, Ismail Muhammad Pratama, Marvi Yoga |
| author_facet | Uriawan, Wisnu Zahran, Muhammad Aditya Hafizh Deswita, Inayah Ayu Taqwim, Muhammad Ahsani Ahmadi, Ismail Muhammad Pratama, Marvi Yoga |
| contents | Learning Wudhu for young children requires engaging and interactive media to foster a deep understanding of the worship procedures. This study aims to develop a Wudhu learning application based on Augmented Reality (AR) as an interactive and fun educational medium. The development method used includes the stages of needs analysis, system design, implementation, and testing using Black Box Testing. The system utilizes marker-based tracking to display 3D animations of Wudhu movements in real-time when the camera detects a marker on the printed media. The test results indicate that all main functions run well, and a limited trial on children aged 5-7 years showed an increase in learning interest and a better understanding of the Wudhu sequence. Thus, the application of AR technology is proven effective in improving the quality of basic worship instruction for young children. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2512_17354 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Implementation of Augmented Reality as an Educational Tool for Practice in Early Childhood Uriawan, Wisnu Zahran, Muhammad Aditya Hafizh Deswita, Inayah Ayu Taqwim, Muhammad Ahsani Ahmadi, Ismail Muhammad Pratama, Marvi Yoga Human-Computer Interaction Computational Finance Learning Wudhu for young children requires engaging and interactive media to foster a deep understanding of the worship procedures. This study aims to develop a Wudhu learning application based on Augmented Reality (AR) as an interactive and fun educational medium. The development method used includes the stages of needs analysis, system design, implementation, and testing using Black Box Testing. The system utilizes marker-based tracking to display 3D animations of Wudhu movements in real-time when the camera detects a marker on the printed media. The test results indicate that all main functions run well, and a limited trial on children aged 5-7 years showed an increase in learning interest and a better understanding of the Wudhu sequence. Thus, the application of AR technology is proven effective in improving the quality of basic worship instruction for young children. |
| title | Implementation of Augmented Reality as an Educational Tool for Practice in Early Childhood |
| topic | Human-Computer Interaction Computational Finance |
| url | https://arxiv.org/abs/2512.17354 |