Implementation of Augmented Reality as an Educational Tool for Practice in Early Childhood

Fuente: arXiv
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Hauptverfasser: Uriawan, Wisnu, Zahran, Muhammad Aditya Hafizh, Deswita, Inayah Ayu, Taqwim, Muhammad Ahsani, Ahmadi, Ismail Muhammad, Pratama, Marvi Yoga
Format: Preprint
Veröffentlicht: 2025
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author Uriawan, Wisnu
Zahran, Muhammad Aditya Hafizh
Deswita, Inayah Ayu
Taqwim, Muhammad Ahsani
Ahmadi, Ismail Muhammad
Pratama, Marvi Yoga
author_facet Uriawan, Wisnu
Zahran, Muhammad Aditya Hafizh
Deswita, Inayah Ayu
Taqwim, Muhammad Ahsani
Ahmadi, Ismail Muhammad
Pratama, Marvi Yoga
contents Learning Wudhu for young children requires engaging and interactive media to foster a deep understanding of the worship procedures. This study aims to develop a Wudhu learning application based on Augmented Reality (AR) as an interactive and fun educational medium. The development method used includes the stages of needs analysis, system design, implementation, and testing using Black Box Testing. The system utilizes marker-based tracking to display 3D animations of Wudhu movements in real-time when the camera detects a marker on the printed media. The test results indicate that all main functions run well, and a limited trial on children aged 5-7 years showed an increase in learning interest and a better understanding of the Wudhu sequence. Thus, the application of AR technology is proven effective in improving the quality of basic worship instruction for young children.
format Preprint
id arxiv_https___arxiv_org_abs_2512_17354
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Implementation of Augmented Reality as an Educational Tool for Practice in Early Childhood
Uriawan, Wisnu
Zahran, Muhammad Aditya Hafizh
Deswita, Inayah Ayu
Taqwim, Muhammad Ahsani
Ahmadi, Ismail Muhammad
Pratama, Marvi Yoga
Human-Computer Interaction
Computational Finance
Learning Wudhu for young children requires engaging and interactive media to foster a deep understanding of the worship procedures. This study aims to develop a Wudhu learning application based on Augmented Reality (AR) as an interactive and fun educational medium. The development method used includes the stages of needs analysis, system design, implementation, and testing using Black Box Testing. The system utilizes marker-based tracking to display 3D animations of Wudhu movements in real-time when the camera detects a marker on the printed media. The test results indicate that all main functions run well, and a limited trial on children aged 5-7 years showed an increase in learning interest and a better understanding of the Wudhu sequence. Thus, the application of AR technology is proven effective in improving the quality of basic worship instruction for young children.
title Implementation of Augmented Reality as an Educational Tool for Practice in Early Childhood
topic Human-Computer Interaction
Computational Finance
url https://arxiv.org/abs/2512.17354