Enabling Disaggregated Multi-Stage MLLM Inference via GPU-Internal Scheduling and Resource Sharing

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Auteurs principaux: Zhao, Lingxiao, Zhou, Haoran, Che, Yuezhi, Cheng, Dazhao
Format: Preprint
Publié: 2025
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author Zhao, Lingxiao
Zhou, Haoran
Che, Yuezhi
Cheng, Dazhao
author_facet Zhao, Lingxiao
Zhou, Haoran
Che, Yuezhi
Cheng, Dazhao
contents Multimodal large language models (MLLMs) extend LLMs with visual understanding through a three-stage pipeline: multimodal preprocessing, vision encoding, and LLM inference. While these stages enhance capability, they introduce significant system bottlenecks. First, multimodal preprocessing-especially video decoding-often dominates Time-to-First-Token (TTFT). Most systems rely on CPU-based decoding, which severely limits throughput, while existing GPU-based approaches prioritize throughput-oriented parallelism and fail to meet the latency-sensitive requirements of MLLM inference. Second, the vision encoder is a standalone, compute-intensive stage that produces visual embeddings and cannot be co-batched with LLM prefill or decoding. This heterogeneity forces inter-stage blocking and increases token-generation latency. Even when deployed on separate GPUs, these stages underutilize available compute and memory resources, reducing overall utilization and constraining system throughput. To address these challenges, we present FlashCodec and UnifiedServe, two complementary designs that jointly optimize the end-to-end MLLM pipeline. FlashCodec accelerates the multimodal preprocessing stage through collaborative multi-GPU video decoding, reducing decoding latency while preserving high throughput. UnifiedServe optimizes the vision-to-text and inference stages using a logically decoupled their execution to eliminate inter-stage blocking, yet physically sharing GPU resources to maximize GPU system utilization. By carefully orchestrating execution across stages and minimizing interference, UnifiedServe Together, our proposed framework forms an end-to-end optimized stack that can serve up to 3.0$\times$ more requests or enforce 1.5$\times$ tighter SLOs, while achieving up to 4.4$\times$ higher throughput compared to state-of-the-art systems.
format Preprint
id arxiv_https___arxiv_org_abs_2512_17574
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Enabling Disaggregated Multi-Stage MLLM Inference via GPU-Internal Scheduling and Resource Sharing
Zhao, Lingxiao
Zhou, Haoran
Che, Yuezhi
Cheng, Dazhao
Distributed, Parallel, and Cluster Computing
Machine Learning
Multimodal large language models (MLLMs) extend LLMs with visual understanding through a three-stage pipeline: multimodal preprocessing, vision encoding, and LLM inference. While these stages enhance capability, they introduce significant system bottlenecks. First, multimodal preprocessing-especially video decoding-often dominates Time-to-First-Token (TTFT). Most systems rely on CPU-based decoding, which severely limits throughput, while existing GPU-based approaches prioritize throughput-oriented parallelism and fail to meet the latency-sensitive requirements of MLLM inference. Second, the vision encoder is a standalone, compute-intensive stage that produces visual embeddings and cannot be co-batched with LLM prefill or decoding. This heterogeneity forces inter-stage blocking and increases token-generation latency. Even when deployed on separate GPUs, these stages underutilize available compute and memory resources, reducing overall utilization and constraining system throughput. To address these challenges, we present FlashCodec and UnifiedServe, two complementary designs that jointly optimize the end-to-end MLLM pipeline. FlashCodec accelerates the multimodal preprocessing stage through collaborative multi-GPU video decoding, reducing decoding latency while preserving high throughput. UnifiedServe optimizes the vision-to-text and inference stages using a logically decoupled their execution to eliminate inter-stage blocking, yet physically sharing GPU resources to maximize GPU system utilization. By carefully orchestrating execution across stages and minimizing interference, UnifiedServe Together, our proposed framework forms an end-to-end optimized stack that can serve up to 3.0$\times$ more requests or enforce 1.5$\times$ tighter SLOs, while achieving up to 4.4$\times$ higher throughput compared to state-of-the-art systems.
title Enabling Disaggregated Multi-Stage MLLM Inference via GPU-Internal Scheduling and Resource Sharing
topic Distributed, Parallel, and Cluster Computing
Machine Learning
url https://arxiv.org/abs/2512.17574