Empirical parameterization of the Elo Rating System

Fuente: arXiv
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Autores principales: Maitra, Shirsa, Banerjee, Tathagata, De, Anushka, Mukherjee, Diganta, Mukherjee, Tridib
Formato: Preprint
Publicado: 2025
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author Maitra, Shirsa
Banerjee, Tathagata
De, Anushka
Mukherjee, Diganta
Mukherjee, Tridib
author_facet Maitra, Shirsa
Banerjee, Tathagata
De, Anushka
Mukherjee, Diganta
Mukherjee, Tridib
contents This study aims to provide a data-driven approach for empirically tuning and validating rating systems, focusing on the Elo system. Well-known rating frameworks, such as Elo, Glicko, TrueSkill systems, rely on parameters that are usually chosen based on probabilistic assumptions or conventions, and do not utilize game-specific data. To address this issue, we propose a methodology that learns optimal parameter values by maximizing the predictive accuracy of match outcomes. The proposed parameter-tuning framework is a generalizable method that can be extended to any rating system, even for multiplayer setups, through suitable modification of the parameter space. Implementation of the rating system on real and simulated gameplay data demonstrates the suitability of the data-driven rating system in modeling player performance.
format Preprint
id arxiv_https___arxiv_org_abs_2512_18013
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Empirical parameterization of the Elo Rating System
Maitra, Shirsa
Banerjee, Tathagata
De, Anushka
Mukherjee, Diganta
Mukherjee, Tridib
Applications
This study aims to provide a data-driven approach for empirically tuning and validating rating systems, focusing on the Elo system. Well-known rating frameworks, such as Elo, Glicko, TrueSkill systems, rely on parameters that are usually chosen based on probabilistic assumptions or conventions, and do not utilize game-specific data. To address this issue, we propose a methodology that learns optimal parameter values by maximizing the predictive accuracy of match outcomes. The proposed parameter-tuning framework is a generalizable method that can be extended to any rating system, even for multiplayer setups, through suitable modification of the parameter space. Implementation of the rating system on real and simulated gameplay data demonstrates the suitability of the data-driven rating system in modeling player performance.
title Empirical parameterization of the Elo Rating System
topic Applications
url https://arxiv.org/abs/2512.18013