Learning Generalized Nash Equilibria in Non-Monotone Games with Quadratic Costs

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Hauptverfasser: Tatarenko, Tatiana, Hacker, Lucas Wey
Format: Preprint
Veröffentlicht: 2025
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author Tatarenko, Tatiana
Hacker, Lucas Wey
author_facet Tatarenko, Tatiana
Hacker, Lucas Wey
contents We study generalized Nash equilibrium (GNE) problems in games with quadratic costs and individual linear equality constraints. Departing from approaches that require strong monotonicity and/or shared constraints, we reformulate the KKT conditions of the (generally non-monotone) games into a tractable convex program whose objective satisfies the Polyak-Lojasiewicz (PL) condition. This PL geometry enables a distributed gradient method over a fixed communication graph with global geometric (linear) convergence to a GNE. When gradient information is unavailable or costly, we further develop a zero-order fully distributed scheme in which each player uses only local cost evaluations and their own constraint residuals. With an appropriate step size policy, the proposed zero-order method converges to a GNE, provided one exists, at rate O(1/t).
format Preprint
id arxiv_https___arxiv_org_abs_2512_18330
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning Generalized Nash Equilibria in Non-Monotone Games with Quadratic Costs
Tatarenko, Tatiana
Hacker, Lucas Wey
Optimization and Control
We study generalized Nash equilibrium (GNE) problems in games with quadratic costs and individual linear equality constraints. Departing from approaches that require strong monotonicity and/or shared constraints, we reformulate the KKT conditions of the (generally non-monotone) games into a tractable convex program whose objective satisfies the Polyak-Lojasiewicz (PL) condition. This PL geometry enables a distributed gradient method over a fixed communication graph with global geometric (linear) convergence to a GNE. When gradient information is unavailable or costly, we further develop a zero-order fully distributed scheme in which each player uses only local cost evaluations and their own constraint residuals. With an appropriate step size policy, the proposed zero-order method converges to a GNE, provided one exists, at rate O(1/t).
title Learning Generalized Nash Equilibria in Non-Monotone Games with Quadratic Costs
topic Optimization and Control
url https://arxiv.org/abs/2512.18330