Geometric-Photometric Event-based 3D Gaussian Ray Tracing

Fuente: arXiv
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Main Authors: Kohyama, Kai, Aoki, Yoshimitsu, Gallego, Guillermo, Shiba, Shintaro
Format: Preprint
Published: 2025
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author Kohyama, Kai
Aoki, Yoshimitsu
Gallego, Guillermo
Shiba, Shintaro
author_facet Kohyama, Kai
Aoki, Yoshimitsu
Gallego, Guillermo
Shiba, Shintaro
contents Event cameras offer a high temporal resolution over traditional frame-based cameras, which makes them suitable for motion and structure estimation. However, it has been unclear how event-based 3D Gaussian Splatting (3DGS) approaches could leverage fine-grained temporal information of sparse events. This work proposes GPERT, a framework to address the trade-off between accuracy and temporal resolution in event-based 3DGS. Our key idea is to decouple the rendering into two branches: event-by-event geometry (depth) rendering and snapshot-based radiance (intensity) rendering, by using ray-tracing and the image of warped events. The extensive evaluation shows that our method achieves state-of-the-art performance on the real-world datasets and competitive performance on the synthetic dataset. Also, the proposed method works without prior information (e.g., pretrained image reconstruction models) or COLMAP-based initialization, is more flexible in the event selection number, and achieves sharp reconstruction on scene edges with fast training time. We hope that this work deepens our understanding of the sparse nature of events for 3D reconstruction. https://github.com/e3ai/gpert
format Preprint
id arxiv_https___arxiv_org_abs_2512_18640
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Geometric-Photometric Event-based 3D Gaussian Ray Tracing
Kohyama, Kai
Aoki, Yoshimitsu
Gallego, Guillermo
Shiba, Shintaro
Computer Vision and Pattern Recognition
Artificial Intelligence
Robotics
Event cameras offer a high temporal resolution over traditional frame-based cameras, which makes them suitable for motion and structure estimation. However, it has been unclear how event-based 3D Gaussian Splatting (3DGS) approaches could leverage fine-grained temporal information of sparse events. This work proposes GPERT, a framework to address the trade-off between accuracy and temporal resolution in event-based 3DGS. Our key idea is to decouple the rendering into two branches: event-by-event geometry (depth) rendering and snapshot-based radiance (intensity) rendering, by using ray-tracing and the image of warped events. The extensive evaluation shows that our method achieves state-of-the-art performance on the real-world datasets and competitive performance on the synthetic dataset. Also, the proposed method works without prior information (e.g., pretrained image reconstruction models) or COLMAP-based initialization, is more flexible in the event selection number, and achieves sharp reconstruction on scene edges with fast training time. We hope that this work deepens our understanding of the sparse nature of events for 3D reconstruction. https://github.com/e3ai/gpert
title Geometric-Photometric Event-based 3D Gaussian Ray Tracing
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Robotics
url https://arxiv.org/abs/2512.18640