GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators

Fuente: arXiv
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Autores principales: Guo, Jiacheng, Yang, Ling, Chen, Peter, Xiao, Qixin, Wang, Yinjie, Juan, Xinzhe, Qiu, Jiahao, Shen, Ke, Wang, Mengdi
Formato: Preprint
Publicado: 2025
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author Guo, Jiacheng
Yang, Ling
Chen, Peter
Xiao, Qixin
Wang, Yinjie
Juan, Xinzhe
Qiu, Jiahao
Shen, Ke
Wang, Mengdi
author_facet Guo, Jiacheng
Yang, Ling
Chen, Peter
Xiao, Qixin
Wang, Yinjie
Juan, Xinzhe
Qiu, Jiahao
Shen, Ke
Wang, Mengdi
contents Training capable Large Language Model (LLM) agents is critically bottlenecked by the high cost and static nature of real-world interaction data. We address this by introducing GenEnv, a framework that establishes a difficulty-aligned co-evolutionary game between an agent and a scalable, generative environment simulator. Unlike traditional methods that evolve models on static datasets, GenEnv instantiates a dataevolving: the simulator acts as a dynamic curriculum policy, continuously generating tasks specifically tailored to the agent's ``zone of proximal development''. This process is guided by a simple but effective $α$-Curriculum Reward, which aligns task difficulty with the agent's current capabilities. We evaluate GenEnv on five benchmarks, including API-Bank, ALFWorld, BFCL, Bamboogle, and TravelPlanner. Across these tasks, GenEnv improves agent performance by up to \textbf{+40.3\%} over 7B baselines and matches or exceeds the average performance of larger models. Compared to Gemini 2.5 Pro-based offline data augmentation, GenEnv achieves better performance while using 3.3$\times$ less data. By shifting from static supervision to adaptive simulation, GenEnv provides a data-efficient pathway for scaling agent capabilities.
format Preprint
id arxiv_https___arxiv_org_abs_2512_19682
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators
Guo, Jiacheng
Yang, Ling
Chen, Peter
Xiao, Qixin
Wang, Yinjie
Juan, Xinzhe
Qiu, Jiahao
Shen, Ke
Wang, Mengdi
Computation and Language
Training capable Large Language Model (LLM) agents is critically bottlenecked by the high cost and static nature of real-world interaction data. We address this by introducing GenEnv, a framework that establishes a difficulty-aligned co-evolutionary game between an agent and a scalable, generative environment simulator. Unlike traditional methods that evolve models on static datasets, GenEnv instantiates a dataevolving: the simulator acts as a dynamic curriculum policy, continuously generating tasks specifically tailored to the agent's ``zone of proximal development''. This process is guided by a simple but effective $α$-Curriculum Reward, which aligns task difficulty with the agent's current capabilities. We evaluate GenEnv on five benchmarks, including API-Bank, ALFWorld, BFCL, Bamboogle, and TravelPlanner. Across these tasks, GenEnv improves agent performance by up to \textbf{+40.3\%} over 7B baselines and matches or exceeds the average performance of larger models. Compared to Gemini 2.5 Pro-based offline data augmentation, GenEnv achieves better performance while using 3.3$\times$ less data. By shifting from static supervision to adaptive simulation, GenEnv provides a data-efficient pathway for scaling agent capabilities.
title GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators
topic Computation and Language
url https://arxiv.org/abs/2512.19682