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Autore principale: Loxley, Peter N.
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2512.20053
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author Loxley, Peter N.
author_facet Loxley, Peter N.
contents Controllable Markov chains describe the dynamics of sequential decision making tasks and are the central component in optimal control and reinforcement learning. In this work, we give the general form of an optimal policy for learning controllable dynamics in an unknown environment by exploring over a limited time horizon. This policy is simple to implement and efficient to compute, and allows an agent to ``learn by exploring" as it maximizes its information gain in a greedy fashion by selecting controls from a constraint set that changes over time during exploration. We give a simple parameterization for the set of controls, and present an algorithm for finding an optimal policy. The reason for this policy is due to the existence of certain types of states that restrict control of the dynamics; such as transient states, absorbing states, and non-backtracking states. We show why the occurrence of these states makes a non-stationary policy essential for achieving optimal exploration. Six interesting examples of controllable dynamics are treated in detail. Policy optimality is demonstrated using counting arguments, comparing with suboptimal policies, and by making use of a sequential improvement property from dynamic programming.
format Preprint
id arxiv_https___arxiv_org_abs_2512_20053
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle An Optimal Policy for Learning Controllable Dynamics by Exploration
Loxley, Peter N.
Machine Learning
Artificial Intelligence
Systems and Control
Controllable Markov chains describe the dynamics of sequential decision making tasks and are the central component in optimal control and reinforcement learning. In this work, we give the general form of an optimal policy for learning controllable dynamics in an unknown environment by exploring over a limited time horizon. This policy is simple to implement and efficient to compute, and allows an agent to ``learn by exploring" as it maximizes its information gain in a greedy fashion by selecting controls from a constraint set that changes over time during exploration. We give a simple parameterization for the set of controls, and present an algorithm for finding an optimal policy. The reason for this policy is due to the existence of certain types of states that restrict control of the dynamics; such as transient states, absorbing states, and non-backtracking states. We show why the occurrence of these states makes a non-stationary policy essential for achieving optimal exploration. Six interesting examples of controllable dynamics are treated in detail. Policy optimality is demonstrated using counting arguments, comparing with suboptimal policies, and by making use of a sequential improvement property from dynamic programming.
title An Optimal Policy for Learning Controllable Dynamics by Exploration
topic Machine Learning
Artificial Intelligence
Systems and Control
url https://arxiv.org/abs/2512.20053