Competing or Collaborating? The Role of Hackathon Formats in Shaping Team Dynamics and Project Choices

Fuente: arXiv
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Autori principali: Tisha, Sadia Nasrin, Sakib, Md Nazmus, Dey, Sanorita
Natura: Preprint
Pubblicazione: 2025
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author Tisha, Sadia Nasrin
Sakib, Md Nazmus
Dey, Sanorita
author_facet Tisha, Sadia Nasrin
Sakib, Md Nazmus
Dey, Sanorita
contents Hackathons have emerged as dynamic platforms for fostering innovation, collaboration, and skill development in the technology sector. Structural differences across hackathon formats raise important questions about how event design can shape student learning experiences and engagement. This study examines two distinct hackathon formats: a gender-specific hackathon (GS) and a regular institutional hackathon (RI). Using a mixed-methods approach, we analyze variations in team dynamics, project themes, role assignments, and environmental settings. Our findings indicate that GS hackathon foster a collaborative and supportive atmosphere, emphasizing personal growth and community learning, with projects often centered on health and well-being. In contrast, RI hackathon tend to promote a competitive, outcome-driven environment, with projects frequently addressing entertainment and environmental sustainability. Based on these insights, we propose a hybrid hackathon model that combines the strengths of both formats to balance competition with inclusivity. This work contributes to the design of more engaging, equitable, and pedagogically effective hackathon experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2512_20181
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Competing or Collaborating? The Role of Hackathon Formats in Shaping Team Dynamics and Project Choices
Tisha, Sadia Nasrin
Sakib, Md Nazmus
Dey, Sanorita
Human-Computer Interaction
Hackathons have emerged as dynamic platforms for fostering innovation, collaboration, and skill development in the technology sector. Structural differences across hackathon formats raise important questions about how event design can shape student learning experiences and engagement. This study examines two distinct hackathon formats: a gender-specific hackathon (GS) and a regular institutional hackathon (RI). Using a mixed-methods approach, we analyze variations in team dynamics, project themes, role assignments, and environmental settings. Our findings indicate that GS hackathon foster a collaborative and supportive atmosphere, emphasizing personal growth and community learning, with projects often centered on health and well-being. In contrast, RI hackathon tend to promote a competitive, outcome-driven environment, with projects frequently addressing entertainment and environmental sustainability. Based on these insights, we propose a hybrid hackathon model that combines the strengths of both formats to balance competition with inclusivity. This work contributes to the design of more engaging, equitable, and pedagogically effective hackathon experiences.
title Competing or Collaborating? The Role of Hackathon Formats in Shaping Team Dynamics and Project Choices
topic Human-Computer Interaction
url https://arxiv.org/abs/2512.20181