Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization

Fuente: arXiv
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Autori principali: Zhu, He, Liu, Zheng, Li, Xingyang, Wu, Anbang, Zhao, Jieru, Liu, Fangxin, Gan, Yiming, Leng, Jingwen, Feng, Yu
Natura: Preprint
Pubblicazione: 2025
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author Zhu, He
Liu, Zheng
Li, Xingyang
Wu, Anbang
Zhao, Jieru
Liu, Fangxin
Gan, Yiming
Leng, Jingwen
Feng, Yu
author_facet Zhu, He
Liu, Zheng
Li, Xingyang
Wu, Anbang
Zhao, Jieru
Liu, Fangxin
Gan, Yiming
Leng, Jingwen
Feng, Yu
contents 3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, current architectural designs often overlook the 3DGS scalability, making them fragile for extremely large-scale 3DGS. Meanwhile, the VR bandwidth requirement makes it impossible to deliver high-fidelity and smooth VR content from the cloud. We present Nebula, a coherent acceleration framework for large-scale 3DGS collaborative rendering. Instead of streaming videos, Nebula streams intermediate results after the LoD search, reducing 1925% data communication between the cloud and the client. To further enhance the motion-to-photon experience, we introduce a temporal-aware LoD search in the cloud that tames the irregular memory access and reduces redundant data access by exploiting temporal coherence across frames. On the client side, we propose a novel stereo rasterization that enables two eyes to share most computations during the stereo rendering with bit-accurate quality. With minimal hardware augmentations, Nebula achieves 2.7$\times$ motion-to-photon speedup and reduces 1925% bandwidth over lossy video streaming.
format Preprint
id arxiv_https___arxiv_org_abs_2512_20495
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization
Zhu, He
Liu, Zheng
Li, Xingyang
Wu, Anbang
Zhao, Jieru
Liu, Fangxin
Gan, Yiming
Leng, Jingwen
Feng, Yu
Hardware Architecture
3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, current architectural designs often overlook the 3DGS scalability, making them fragile for extremely large-scale 3DGS. Meanwhile, the VR bandwidth requirement makes it impossible to deliver high-fidelity and smooth VR content from the cloud. We present Nebula, a coherent acceleration framework for large-scale 3DGS collaborative rendering. Instead of streaming videos, Nebula streams intermediate results after the LoD search, reducing 1925% data communication between the cloud and the client. To further enhance the motion-to-photon experience, we introduce a temporal-aware LoD search in the cloud that tames the irregular memory access and reduces redundant data access by exploiting temporal coherence across frames. On the client side, we propose a novel stereo rasterization that enables two eyes to share most computations during the stereo rendering with bit-accurate quality. With minimal hardware augmentations, Nebula achieves 2.7$\times$ motion-to-photon speedup and reduces 1925% bandwidth over lossy video streaming.
title Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization
topic Hardware Architecture
url https://arxiv.org/abs/2512.20495