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Bibliographic Details
Main Authors: Regmi, Vinayak, Mousas, Christos
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2512.20550
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author Regmi, Vinayak
Mousas, Christos
author_facet Regmi, Vinayak
Mousas, Christos
contents This paper presents a system for procedurally generating agent-based narratives using large language models (LLMs). Users could drag and drop multiple agents and objects into a scene, with each entity automatically assigned semantic metadata describing its identity, role, and potential interactions. The scene structure is then serialized into a natural language prompt and sent to an LLM, which returns a structured string describing a sequence of actions and interactions among agents and objects. The returned string encodes who performed which actions, when, and how. A custom parser interprets this string and triggers coordinated agent behaviors, animations, and interaction modules. The system supports agent-based scenes, dynamic object manipulation, and diverse interaction types. Designed for ease of use and rapid iteration, the system enables the generation of virtual agent activity suitable for prototyping agent narratives. The performance of the developed system was evaluated using four popular lightweight LLMs. Each model's process and response time were measured under multiple complexity scenarios. The collected data were analyzed to compare consistency across the examined scenarios and to highlight the relative efficiency and suitability of each model for procedural agent-based narratives generation. The results demonstrate that LLMs can reliably translate high-level scene descriptions into executable agent-based behaviors.
format Preprint
id arxiv_https___arxiv_org_abs_2512_20550
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LLM-Based Authoring of Agent-Based Narratives through Scene Descriptions
Regmi, Vinayak
Mousas, Christos
Graphics
I.3
This paper presents a system for procedurally generating agent-based narratives using large language models (LLMs). Users could drag and drop multiple agents and objects into a scene, with each entity automatically assigned semantic metadata describing its identity, role, and potential interactions. The scene structure is then serialized into a natural language prompt and sent to an LLM, which returns a structured string describing a sequence of actions and interactions among agents and objects. The returned string encodes who performed which actions, when, and how. A custom parser interprets this string and triggers coordinated agent behaviors, animations, and interaction modules. The system supports agent-based scenes, dynamic object manipulation, and diverse interaction types. Designed for ease of use and rapid iteration, the system enables the generation of virtual agent activity suitable for prototyping agent narratives. The performance of the developed system was evaluated using four popular lightweight LLMs. Each model's process and response time were measured under multiple complexity scenarios. The collected data were analyzed to compare consistency across the examined scenarios and to highlight the relative efficiency and suitability of each model for procedural agent-based narratives generation. The results demonstrate that LLMs can reliably translate high-level scene descriptions into executable agent-based behaviors.
title LLM-Based Authoring of Agent-Based Narratives through Scene Descriptions
topic Graphics
I.3
url https://arxiv.org/abs/2512.20550