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Autori principali: Gaubert, Stephane, Vlassopoulos, Yiannis
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2512.20582
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author Gaubert, Stephane
Vlassopoulos, Yiannis
author_facet Gaubert, Stephane
Vlassopoulos, Yiannis
contents We show that the output of a ReLU neural network can be interpreted as the value of a zero-sum, turn-based, stopping game, which we call the ReLU net game. The game runs in the direction opposite to that of the network, and the input of the network serves as the terminal reward of the game. In fact, evaluating the network is the same as running the Shapley-Bellman backward recursion for the value of the game. Using the expression of the value of the game as an expected total payoff with respect to the path measure induced by the transition probabilities and a pair of optimal policies, we derive a discrete Feynman-Kac-type path-integral formula for the network output. This game-theoretic representation can be used to derive bounds on the output from bounds on the input, leveraging the monotonicity of Shapley operators, and to verify robustness properties using policies as certificates. Moreover, training the neural network becomes an inverse game problem: given pairs of terminal rewards and corresponding values, one seeks transition probabilities and rewards of a game that reproduces them. Finally, we show that a similar approach applies to neural networks with Softplus activation functions, where the ReLU net game is replaced by its entropic regularization.
format Preprint
id arxiv_https___arxiv_org_abs_2512_20582
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Relu and softplus neural nets as zero-sum turn-based games
Gaubert, Stephane
Vlassopoulos, Yiannis
Machine Learning
Computer Science and Game Theory
Optimization and Control
68T07, 91A20
We show that the output of a ReLU neural network can be interpreted as the value of a zero-sum, turn-based, stopping game, which we call the ReLU net game. The game runs in the direction opposite to that of the network, and the input of the network serves as the terminal reward of the game. In fact, evaluating the network is the same as running the Shapley-Bellman backward recursion for the value of the game. Using the expression of the value of the game as an expected total payoff with respect to the path measure induced by the transition probabilities and a pair of optimal policies, we derive a discrete Feynman-Kac-type path-integral formula for the network output. This game-theoretic representation can be used to derive bounds on the output from bounds on the input, leveraging the monotonicity of Shapley operators, and to verify robustness properties using policies as certificates. Moreover, training the neural network becomes an inverse game problem: given pairs of terminal rewards and corresponding values, one seeks transition probabilities and rewards of a game that reproduces them. Finally, we show that a similar approach applies to neural networks with Softplus activation functions, where the ReLU net game is replaced by its entropic regularization.
title Relu and softplus neural nets as zero-sum turn-based games
topic Machine Learning
Computer Science and Game Theory
Optimization and Control
68T07, 91A20
url https://arxiv.org/abs/2512.20582