AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video Experiences

Fuente: arXiv
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Main Authors: Wang, Zhe, Li, Jinghang, Zhu, Yifei
Format: Preprint
Published: 2025
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author Wang, Zhe
Li, Jinghang
Zhu, Yifei
author_facet Wang, Zhe
Li, Jinghang
Zhu, Yifei
contents Free-viewpoint video (FVV) enables immersive viewing experiences by allowing users to view scenes from arbitrary perspectives. As a prominent reconstruction technique for FVV generation, 4D Gaussian Splatting (4DGS) models dynamic scenes with time-varying 3D Gaussian ellipsoids and achieves high-quality rendering via fast rasterization. However, existing 4DGS approaches suffer from quality degradation over long sequences and impose substantial bandwidth and storage overhead, limiting their applicability in real-time and wide-scale deployments. Therefore, we present AirGS, a streaming-optimized 4DGS framework that rearchitects the training and delivery pipeline to enable high-quality, low-latency FVV experiences. AirGS converts Gaussian video streams into multi-channel 2D formats and intelligently identifies keyframes to enhance frame reconstruction quality. It further combines temporal coherence with inflation loss to reduce training time and representation size. To support communication-efficient transmission, AirGS models 4DGS delivery as an integer linear programming problem and design a lightweight pruning level selection algorithm to adaptively prune the Gaussian updates to be transmitted, balancing reconstruction quality and bandwidth consumption. Extensive experiments demonstrate that AirGS reduces quality deviation in PSNR by more than 20% when scene changes, maintains frame-level PSNR consistently above 30, accelerates training by 6 times, reduces per-frame transmission size by nearly 50% compared to the SOTA 4DGS approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2512_20943
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video Experiences
Wang, Zhe
Li, Jinghang
Zhu, Yifei
Graphics
Distributed, Parallel, and Cluster Computing
Machine Learning
Multimedia
Networking and Internet Architecture
Image and Video Processing
Free-viewpoint video (FVV) enables immersive viewing experiences by allowing users to view scenes from arbitrary perspectives. As a prominent reconstruction technique for FVV generation, 4D Gaussian Splatting (4DGS) models dynamic scenes with time-varying 3D Gaussian ellipsoids and achieves high-quality rendering via fast rasterization. However, existing 4DGS approaches suffer from quality degradation over long sequences and impose substantial bandwidth and storage overhead, limiting their applicability in real-time and wide-scale deployments. Therefore, we present AirGS, a streaming-optimized 4DGS framework that rearchitects the training and delivery pipeline to enable high-quality, low-latency FVV experiences. AirGS converts Gaussian video streams into multi-channel 2D formats and intelligently identifies keyframes to enhance frame reconstruction quality. It further combines temporal coherence with inflation loss to reduce training time and representation size. To support communication-efficient transmission, AirGS models 4DGS delivery as an integer linear programming problem and design a lightweight pruning level selection algorithm to adaptively prune the Gaussian updates to be transmitted, balancing reconstruction quality and bandwidth consumption. Extensive experiments demonstrate that AirGS reduces quality deviation in PSNR by more than 20% when scene changes, maintains frame-level PSNR consistently above 30, accelerates training by 6 times, reduces per-frame transmission size by nearly 50% compared to the SOTA 4DGS approaches.
title AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video Experiences
topic Graphics
Distributed, Parallel, and Cluster Computing
Machine Learning
Multimedia
Networking and Internet Architecture
Image and Video Processing
url https://arxiv.org/abs/2512.20943