MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds
Fuente:
arXiv
Saved in:
| Main Authors: | Wu, Xiangzuo, Ren, Chengwei, Zhou, Jun, Li, Xiu, Liu, Yuan |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation
by: Choi, JunYong, et al.
Published: (2024)
by: Choi, JunYong, et al.
Published: (2024)
SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lighting
by: Wei, Xiaokang, et al.
Published: (2024)
by: Wei, Xiaokang, et al.
Published: (2024)
Mix3R: Mixing Feed-forward Reconstruction and Generative 3D Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation
by: Lin, Siyou, et al.
Published: (2026)
by: Lin, Siyou, et al.
Published: (2026)
EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images
by: Park, Jongmin, et al.
Published: (2025)
by: Park, Jongmin, et al.
Published: (2025)
GO-Renderer: Generative Object Rendering with 3D-aware Controllable Video Diffusion Models
by: Gu, Zekai, et al.
Published: (2026)
by: Gu, Zekai, et al.
Published: (2026)
AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward
by: Han, Haonan, et al.
Published: (2024)
by: Han, Haonan, et al.
Published: (2024)
DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
by: Tian, Qijian, et al.
Published: (2024)
by: Tian, Qijian, et al.
Published: (2024)
Inverse Rendering for High-Genus 3D Surface Meshes from Multi-view Images with Persistent Homology Priors
by: Gao, Xiang, et al.
Published: (2026)
by: Gao, Xiang, et al.
Published: (2026)
Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters
by: Guo, Zhiyang, et al.
Published: (2025)
by: Guo, Zhiyang, et al.
Published: (2025)
Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering
by: Gan, Qijun, et al.
Published: (2024)
by: Gan, Qijun, et al.
Published: (2024)
TensoIR: Tensorial Inverse Rendering
by: Jin, Haian, et al.
Published: (2023)
by: Jin, Haian, et al.
Published: (2023)
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion
by: Chen, Zhifei, et al.
Published: (2024)
by: Chen, Zhifei, et al.
Published: (2024)
GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures
by: Noras, Patrick, et al.
Published: (2025)
by: Noras, Patrick, et al.
Published: (2025)
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
by: Huang, Letian, et al.
Published: (2025)
by: Huang, Letian, et al.
Published: (2025)
IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
by: Chen, Xi, et al.
Published: (2024)
by: Chen, Xi, et al.
Published: (2024)
GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
by: Shi, Yahao, et al.
Published: (2023)
by: Shi, Yahao, et al.
Published: (2023)
OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objects
by: Liu, Isabella, et al.
Published: (2023)
by: Liu, Isabella, et al.
Published: (2023)
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
by: Ye, Keyang, et al.
Published: (2024)
by: Ye, Keyang, et al.
Published: (2024)
Inverse Rendering for High-Genus Surface Meshes from Multi-View Images
by: Gao, Xiang, et al.
Published: (2025)
by: Gao, Xiang, et al.
Published: (2025)
FTSplat: Feed-forward Triangle Splatting Network
by: Jinlin, Xiong, et al.
Published: (2026)
by: Jinlin, Xiong, et al.
Published: (2026)
Reliev3R: Relieving Feed-forward Reconstruction from Multi-View Geometric Annotations
by: Chen, Youyu, et al.
Published: (2026)
by: Chen, Youyu, et al.
Published: (2026)
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
by: Chen, Hongze, et al.
Published: (2024)
by: Chen, Hongze, et al.
Published: (2024)
UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation
by: Wu, Shuang, et al.
Published: (2024)
by: Wu, Shuang, et al.
Published: (2024)
DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models
by: Liang, Ruofan, et al.
Published: (2025)
by: Liang, Ruofan, et al.
Published: (2025)
HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers
by: Yu, Zhiyuan, et al.
Published: (2025)
by: Yu, Zhiyuan, et al.
Published: (2025)
Differentiable Point-based Inverse Rendering
by: Chung, Hoon-Gyu, et al.
Published: (2023)
by: Chung, Hoon-Gyu, et al.
Published: (2023)
MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation
by: Lin, Yukang, et al.
Published: (2025)
by: Lin, Yukang, et al.
Published: (2025)
Speed3R: Sparse Feed-forward 3D Reconstruction Models
by: Ren, Weining, et al.
Published: (2026)
by: Ren, Weining, et al.
Published: (2026)
GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates
by: Kwon, Youngjoong, et al.
Published: (2026)
by: Kwon, Youngjoong, et al.
Published: (2026)
3D Gaussian Inverse Rendering with Approximated Global Illumination
by: Wu, Zirui, et al.
Published: (2025)
by: Wu, Zirui, et al.
Published: (2025)
Many-Worlds Inverse Rendering
by: Zhang, Ziyi, et al.
Published: (2024)
by: Zhang, Ziyi, et al.
Published: (2024)
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
by: Jiang, Lihan, et al.
Published: (2025)
by: Jiang, Lihan, et al.
Published: (2025)
AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting
by: Suh, Taewoo, et al.
Published: (2026)
by: Suh, Taewoo, et al.
Published: (2026)
Feed-forward Gaussian Registration for Head Avatar Creation and Editing
by: Prinzler, Malte, et al.
Published: (2026)
by: Prinzler, Malte, et al.
Published: (2026)
Fin3R: Fine-tuning Feed-forward 3D Reconstruction Models via Monocular Knowledge Distillation
by: Ren, Weining, et al.
Published: (2025)
by: Ren, Weining, et al.
Published: (2025)
Inverse Neural Rendering for Explainable Multi-Object Tracking
by: Ost, Julian, et al.
Published: (2024)
by: Ost, Julian, et al.
Published: (2024)
MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer
by: Fang, Juntong, et al.
Published: (2026)
by: Fang, Juntong, et al.
Published: (2026)
Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes
by: Choi, JunYong, et al.
Published: (2025)
by: Choi, JunYong, et al.
Published: (2025)
LangFlash: Feed-forward 3D Language Gaussian Splatting from Sparse Unposed Images
by: Liu, Yilong, et al.
Published: (2026)
by: Liu, Yilong, et al.
Published: (2026)
DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering
by: Xu, Yexing, et al.
Published: (2025)
by: Xu, Yexing, et al.
Published: (2025)
Similar Items
-
MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation
by: Choi, JunYong, et al.
Published: (2024) -
SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lighting
by: Wei, Xiaokang, et al.
Published: (2024) -
Mix3R: Mixing Feed-forward Reconstruction and Generative 3D Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation
by: Lin, Siyou, et al.
Published: (2026) -
EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images
by: Park, Jongmin, et al.
Published: (2025) -
GO-Renderer: Generative Object Rendering with 3D-aware Controllable Video Diffusion Models
by: Gu, Zekai, et al.
Published: (2026)