ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields

Fuente: arXiv
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Main Authors: Barreiro, Albert, Marí, Roger, Redondo, Rafael, Haro, Gloria, Bosch, Carles
Format: Preprint
Published: 2025
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author Barreiro, Albert
Marí, Roger
Redondo, Rafael
Haro, Gloria
Bosch, Carles
author_facet Barreiro, Albert
Marí, Roger
Redondo, Rafael
Haro, Gloria
Bosch, Carles
contents Recent advances in digitization technologies have transformed the preservation and dissemination of cultural heritage. In this vein, Neural Radiance Fields (NeRF) have emerged as a leading technology for 3D digitization, delivering representations with exceptional realism. However, existing methods struggle to accurately model anisotropic specular surfaces, typically observed, for example, on brushed metals. In this work, we introduce ShinyNeRF, a novel framework capable of handling both isotropic and anisotropic reflections. Our method is capable of jointly estimating surface normals, tangents, specular concentration, and anisotropy magnitudes of an Anisotropic Spherical Gaussian (ASG) distribution, by learning an approximation of the outgoing radiance as an encoded mixture of isotropic von Mises-Fisher (vMF) distributions. Experimental results show that ShinyNeRF not only achieves state-of-the-art performance on digitizing anisotropic specular reflections, but also offers plausible physical interpretations and editing of material properties compared to existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2512_21692
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields
Barreiro, Albert
Marí, Roger
Redondo, Rafael
Haro, Gloria
Bosch, Carles
Computer Vision and Pattern Recognition
Graphics
Recent advances in digitization technologies have transformed the preservation and dissemination of cultural heritage. In this vein, Neural Radiance Fields (NeRF) have emerged as a leading technology for 3D digitization, delivering representations with exceptional realism. However, existing methods struggle to accurately model anisotropic specular surfaces, typically observed, for example, on brushed metals. In this work, we introduce ShinyNeRF, a novel framework capable of handling both isotropic and anisotropic reflections. Our method is capable of jointly estimating surface normals, tangents, specular concentration, and anisotropy magnitudes of an Anisotropic Spherical Gaussian (ASG) distribution, by learning an approximation of the outgoing radiance as an encoded mixture of isotropic von Mises-Fisher (vMF) distributions. Experimental results show that ShinyNeRF not only achieves state-of-the-art performance on digitizing anisotropic specular reflections, but also offers plausible physical interpretations and editing of material properties compared to existing methods.
title ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2512.21692