SketchPlay: Intuitive Creation of Physically Realistic VR Content with Gesture-Driven Sketching

Fuente: arXiv
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Hauptverfasser: Zhang, Xiangwen, Dai, Xiaowei, Chen, Runnan, Chen, Xiaoming, Hu, Zeke Zexi
Format: Preprint
Veröffentlicht: 2025
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author Zhang, Xiangwen
Dai, Xiaowei
Chen, Runnan
Chen, Xiaoming
Hu, Zeke Zexi
author_facet Zhang, Xiangwen
Dai, Xiaowei
Chen, Runnan
Chen, Xiaoming
Hu, Zeke Zexi
contents Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR interaction framework that transforms humans' air-drawn sketches and gestures into dynamic, physically realistic scenes, making content creation intuitive and playful like drawing. Specifically, sketches capture the structure and spatial arrangement of objects and scenes, while gestures convey physical cues such as velocity, direction, and force that define movement and behavior. By combining these complementary forms of input, SketchPlay captures both the structure and dynamics of user-created content, enabling the generation of a wide range of complex physical phenomena, such as rigid body motion, elastic deformation, and cloth dynamics. Experimental results demonstrate that, compared to traditional text-driven methods, SketchPlay offers significant advantages in expressiveness, and user experience. By providing an intuitive and engaging creation process, SketchPlay lowers the entry barrier for non-expert users and shows strong potential for applications in education, art, and immersive storytelling.
format Preprint
id arxiv_https___arxiv_org_abs_2512_22016
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SketchPlay: Intuitive Creation of Physically Realistic VR Content with Gesture-Driven Sketching
Zhang, Xiangwen
Dai, Xiaowei
Chen, Runnan
Chen, Xiaoming
Hu, Zeke Zexi
Human-Computer Interaction
Computer Vision and Pattern Recognition
Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR interaction framework that transforms humans' air-drawn sketches and gestures into dynamic, physically realistic scenes, making content creation intuitive and playful like drawing. Specifically, sketches capture the structure and spatial arrangement of objects and scenes, while gestures convey physical cues such as velocity, direction, and force that define movement and behavior. By combining these complementary forms of input, SketchPlay captures both the structure and dynamics of user-created content, enabling the generation of a wide range of complex physical phenomena, such as rigid body motion, elastic deformation, and cloth dynamics. Experimental results demonstrate that, compared to traditional text-driven methods, SketchPlay offers significant advantages in expressiveness, and user experience. By providing an intuitive and engaging creation process, SketchPlay lowers the entry barrier for non-expert users and shows strong potential for applications in education, art, and immersive storytelling.
title SketchPlay: Intuitive Creation of Physically Realistic VR Content with Gesture-Driven Sketching
topic Human-Computer Interaction
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.22016