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Auteurs principaux: Lin, Chuang-Chieh, Lu, Chi-Jen, Chen, Po-An, Hung, Chih-Chieh
Format: Preprint
Publié: 2025
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Accès en ligne:https://arxiv.org/abs/2512.22552
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author Lin, Chuang-Chieh
Lu, Chi-Jen
Chen, Po-An
Hung, Chih-Chieh
author_facet Lin, Chuang-Chieh
Lu, Chi-Jen
Chen, Po-An
Hung, Chih-Chieh
contents We formulate two-party policy competition as a two-player non-cooperative game, generalizing Lin et al.'s work (2021). Each party selects a real-valued policy vector as its strategy from a compact subset of Euclidean space, and a voter's utility for a policy is given by the inner product with their preference vector. To capture the uncertainty in the competition, we assume that a policy's winning probability increases monotonically with its total utility across all voters, and we formalize this via an affine isotonic function. A player's payoff is defined as the expected utility received by its supporters. In this work, we first test and validate the isotonicity hypothesis through voting simulations. Next, we prove the existence of a pure-strategy Nash equilibrium (PSNE) in both one- and multi-dimensional settings. Although we construct a counterexample demonstrating the game's non-monotonicity, our experiments show that a decentralized gradient-based algorithm typically converges rapidly to an approximate PSNE. Finally, we present a grid-based search algorithm that finds an $ε$-approximate PSNE of the game in time polynomial in the input size and $1/ε$.
format Preprint
id arxiv_https___arxiv_org_abs_2512_22552
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Computing Pure-Strategy Nash Equilibria in a Two-Party Policy Competition: Existence and Algorithmic Approaches
Lin, Chuang-Chieh
Lu, Chi-Jen
Chen, Po-An
Hung, Chih-Chieh
Computer Science and Game Theory
Machine Learning
We formulate two-party policy competition as a two-player non-cooperative game, generalizing Lin et al.'s work (2021). Each party selects a real-valued policy vector as its strategy from a compact subset of Euclidean space, and a voter's utility for a policy is given by the inner product with their preference vector. To capture the uncertainty in the competition, we assume that a policy's winning probability increases monotonically with its total utility across all voters, and we formalize this via an affine isotonic function. A player's payoff is defined as the expected utility received by its supporters. In this work, we first test and validate the isotonicity hypothesis through voting simulations. Next, we prove the existence of a pure-strategy Nash equilibrium (PSNE) in both one- and multi-dimensional settings. Although we construct a counterexample demonstrating the game's non-monotonicity, our experiments show that a decentralized gradient-based algorithm typically converges rapidly to an approximate PSNE. Finally, we present a grid-based search algorithm that finds an $ε$-approximate PSNE of the game in time polynomial in the input size and $1/ε$.
title Computing Pure-Strategy Nash Equilibria in a Two-Party Policy Competition: Existence and Algorithmic Approaches
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2512.22552