RollArt: Scaling Agentic RL Training via Disaggregated Infrastructure

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Gao, Wei, Zhao, Yuheng, Wu, Tianyuan, Xiong, Shaopan, Wang, Weixun, An, Dakai, Cao, Lunxi, Muhtar, Dilxat, Liu, Zichen, Zhao, Haizhou, Huang, Ju, Yang, Siran, Li, Yongbin, Su, Wenbo, Wang, Jiamang, Qu, Lin, Zheng, Bo, Wang, Wei
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866912791180345344
author Gao, Wei
Zhao, Yuheng
Wu, Tianyuan
Xiong, Shaopan
Wang, Weixun
An, Dakai
Cao, Lunxi
Muhtar, Dilxat
Liu, Zichen
Zhao, Haizhou
Huang, Ju
Yang, Siran
Li, Yongbin
Su, Wenbo
Wang, Jiamang
Qu, Lin
Zheng, Bo
Wang, Wei
author_facet Gao, Wei
Zhao, Yuheng
Wu, Tianyuan
Xiong, Shaopan
Wang, Weixun
An, Dakai
Cao, Lunxi
Muhtar, Dilxat
Liu, Zichen
Zhao, Haizhou
Huang, Ju
Yang, Siran
Li, Yongbin
Su, Wenbo
Wang, Jiamang
Qu, Lin
Zheng, Bo
Wang, Wei
contents Agentic Reinforcement Learning (RL) enables Large Language Models (LLMs) to perform autonomous decision-making and long-term planning. Unlike standard LLM post-training, agentic RL workloads are highly heterogeneous, combining compute-intensive prefill phases, bandwidth-bound decoding, and stateful, CPU-heavy environment simulations. We argue that efficient agentic RL training requires disaggregated infrastructure to leverage specialized, best-fit hardware. However, naive disaggregation introduces substantial synchronization overhead and resource underutilization due to the complex dependencies between stages. We present RollArc, a distributed system designed to maximize throughput for multi-task agentic RL on disaggregated infrastructure. RollArc is built on three core principles: (1) hardware-affinity workload mapping, which routes compute-bound and bandwidth-bound tasks to bestfit GPU devices, (2) fine-grained asynchrony, which manages execution at the trajectory level to mitigate resource bubbles, and (3) statefulness-aware computation, which offloads stateless components (e.g., reward models) to serverless infrastructure for elastic scaling. Our results demonstrate that RollArc effectively improves training throughput and achieves 1.35-2.05\(\times\) end-to-end training time reduction compared to monolithic and synchronous baselines. We also evaluate RollArc by training a hundreds-of-billions-parameter MoE model for Qoder product on an Alibaba cluster with more than 3,000 GPUs, further demonstrating RollArc scalability and robustness. The code is available at https://github.com/alibaba/ROLL.
format Preprint
id arxiv_https___arxiv_org_abs_2512_22560
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RollArt: Scaling Agentic RL Training via Disaggregated Infrastructure
Gao, Wei
Zhao, Yuheng
Wu, Tianyuan
Xiong, Shaopan
Wang, Weixun
An, Dakai
Cao, Lunxi
Muhtar, Dilxat
Liu, Zichen
Zhao, Haizhou
Huang, Ju
Yang, Siran
Li, Yongbin
Su, Wenbo
Wang, Jiamang
Qu, Lin
Zheng, Bo
Wang, Wei
Distributed, Parallel, and Cluster Computing
Artificial Intelligence
Machine Learning
Agentic Reinforcement Learning (RL) enables Large Language Models (LLMs) to perform autonomous decision-making and long-term planning. Unlike standard LLM post-training, agentic RL workloads are highly heterogeneous, combining compute-intensive prefill phases, bandwidth-bound decoding, and stateful, CPU-heavy environment simulations. We argue that efficient agentic RL training requires disaggregated infrastructure to leverage specialized, best-fit hardware. However, naive disaggregation introduces substantial synchronization overhead and resource underutilization due to the complex dependencies between stages. We present RollArc, a distributed system designed to maximize throughput for multi-task agentic RL on disaggregated infrastructure. RollArc is built on three core principles: (1) hardware-affinity workload mapping, which routes compute-bound and bandwidth-bound tasks to bestfit GPU devices, (2) fine-grained asynchrony, which manages execution at the trajectory level to mitigate resource bubbles, and (3) statefulness-aware computation, which offloads stateless components (e.g., reward models) to serverless infrastructure for elastic scaling. Our results demonstrate that RollArc effectively improves training throughput and achieves 1.35-2.05\(\times\) end-to-end training time reduction compared to monolithic and synchronous baselines. We also evaluate RollArc by training a hundreds-of-billions-parameter MoE model for Qoder product on an Alibaba cluster with more than 3,000 GPUs, further demonstrating RollArc scalability and robustness. The code is available at https://github.com/alibaba/ROLL.
title RollArt: Scaling Agentic RL Training via Disaggregated Infrastructure
topic Distributed, Parallel, and Cluster Computing
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2512.22560