Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation
Fuente:
arXiv
Guardado en:
| Autores principales: | Hu, Yongzhen, Yang, Yihui, Lin, Haotong, Wang, Yifan, Dong, Junting, Deng, Yifu, Zhu, Xinyu, Jia, Fan, Bao, Hujun, Zhou, Xiaowei, Peng, Sida |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
StreamingTalker: Audio-driven 3D Facial Animation with Autoregressive Diffusion Model
por: Yang, Yifan, et al.
Publicado: (2025)
por: Yang, Yifan, et al.
Publicado: (2025)
UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstruction
por: Cao, Jin, et al.
Publicado: (2025)
por: Cao, Jin, et al.
Publicado: (2025)
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models
por: Jin, Yudong, et al.
Publicado: (2025)
por: Jin, Yudong, et al.
Publicado: (2025)
FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction
por: Wang, Yifan, et al.
Publicado: (2025)
por: Wang, Yifan, et al.
Publicado: (2025)
Generating Human Motion in 3D Scenes from Text Descriptions
por: Cen, Zhi, et al.
Publicado: (2024)
por: Cen, Zhi, et al.
Publicado: (2024)
Multi-view Reconstruction via SfM-guided Monocular Depth Estimation
por: Guo, Haoyu, et al.
Publicado: (2025)
por: Guo, Haoyu, et al.
Publicado: (2025)
Prompting Depth Anything for 4K Resolution Accurate Metric Depth Estimation
por: Lin, Haotong, et al.
Publicado: (2024)
por: Lin, Haotong, et al.
Publicado: (2024)
Painting 3D Nature in 2D: View Synthesis of Natural Scenes from a Single Semantic Mask
por: Zhang, Shangzan, et al.
Publicado: (2023)
por: Zhang, Shangzan, et al.
Publicado: (2023)
Representing Long Volumetric Video with Temporal Gaussian Hierarchy
por: Xu, Zhen, et al.
Publicado: (2024)
por: Xu, Zhen, et al.
Publicado: (2024)
StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models
por: Yan, Yunzhi, et al.
Publicado: (2024)
por: Yan, Yunzhi, et al.
Publicado: (2024)
InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes
por: Yang, Zesong, et al.
Publicado: (2025)
por: Yang, Zesong, et al.
Publicado: (2025)
Precise Action-to-Video Generation Through Visual Action Prompts
por: Wang, Yuang, et al.
Publicado: (2025)
por: Wang, Yuang, et al.
Publicado: (2025)
Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction
por: Lyu, Xiaoyang, et al.
Publicado: (2024)
por: Lyu, Xiaoyang, et al.
Publicado: (2024)
Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction
por: Jiang, Zeren, et al.
Publicado: (2025)
por: Jiang, Zeren, et al.
Publicado: (2025)
Reg3D: Reconstructive Geometry Instruction Tuning for 3D Scene Understanding
por: Zheng, Hongpei, et al.
Publicado: (2025)
por: Zheng, Hongpei, et al.
Publicado: (2025)
MatchAnything: Universal Cross-Modality Image Matching with Large-Scale Pre-Training
por: He, Xingyi, et al.
Publicado: (2025)
por: He, Xingyi, et al.
Publicado: (2025)
Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models
por: Bao, Jingzhi, et al.
Publicado: (2024)
por: Bao, Jingzhi, et al.
Publicado: (2024)
MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
por: Zhang, Shangzan, et al.
Publicado: (2024)
por: Zhang, Shangzan, et al.
Publicado: (2024)
Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation
por: Chen, Shifeng, et al.
Publicado: (2026)
por: Chen, Shifeng, et al.
Publicado: (2026)
HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation
por: Dong, Wenqi, et al.
Publicado: (2025)
por: Dong, Wenqi, et al.
Publicado: (2025)
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
por: Yan, Yunzhi, et al.
Publicado: (2024)
por: Yan, Yunzhi, et al.
Publicado: (2024)
Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction
por: Huang, Binxiao, et al.
Publicado: (2025)
por: Huang, Binxiao, et al.
Publicado: (2025)
Self-Supervised Monocular 4D Scene Reconstruction for Egocentric Videos
por: Yuan, Chengbo, et al.
Publicado: (2024)
por: Yuan, Chengbo, et al.
Publicado: (2024)
SGFormer: Satellite-Ground Fusion for 3D Semantic Scene Completion
por: Guo, Xiyue, et al.
Publicado: (2025)
por: Guo, Xiyue, et al.
Publicado: (2025)
3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation
por: Zhang, Frank, et al.
Publicado: (2024)
por: Zhang, Frank, et al.
Publicado: (2024)
SAM-guided Graph Cut for 3D Instance Segmentation
por: Guo, Haoyu, et al.
Publicado: (2023)
por: Guo, Haoyu, et al.
Publicado: (2023)
SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations
por: Zhang, Songchun, et al.
Publicado: (2025)
por: Zhang, Songchun, et al.
Publicado: (2025)
DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion
por: Ping, Yuhan, et al.
Publicado: (2026)
por: Ping, Yuhan, et al.
Publicado: (2026)
HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers
por: Yu, Zhiyuan, et al.
Publicado: (2025)
por: Yu, Zhiyuan, et al.
Publicado: (2025)
CFSynthesis: Controllable and Free-view 3D Human Video Synthesis
por: Cui, Liyuan, et al.
Publicado: (2024)
por: Cui, Liyuan, et al.
Publicado: (2024)
Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation
por: Cen, Zhi, et al.
Publicado: (2025)
por: Cen, Zhi, et al.
Publicado: (2025)
TELA: Text to Layer-wise 3D Clothed Human Generation
por: Dong, Junting, et al.
Publicado: (2024)
por: Dong, Junting, et al.
Publicado: (2024)
NIS-SLAM: Neural Implicit Semantic RGB-D SLAM for 3D Consistent Scene Understanding
por: Zhai, Hongjia, et al.
Publicado: (2024)
por: Zhai, Hongjia, et al.
Publicado: (2024)
Mem4D: Decoupling Static and Dynamic Memory for Dynamic Scene Reconstruction
por: Cai, Xudong, et al.
Publicado: (2025)
por: Cai, Xudong, et al.
Publicado: (2025)
Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting
por: Xu, Jiawei, et al.
Publicado: (2024)
por: Xu, Jiawei, et al.
Publicado: (2024)
GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation
por: Xu, Yinghao, et al.
Publicado: (2024)
por: Xu, Yinghao, et al.
Publicado: (2024)
Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields
por: Zhang, Shangzan, et al.
Publicado: (2023)
por: Zhang, Shangzan, et al.
Publicado: (2023)
LGS: A Light-weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction
por: Liu, Hengyu, et al.
Publicado: (2024)
por: Liu, Hengyu, et al.
Publicado: (2024)
Genie 4D: Semantic-Prior-Guided 4D Dynamic Scene Reconstruction
por: Yang, Yiru, et al.
Publicado: (2026)
por: Yang, Yiru, et al.
Publicado: (2026)
4D Primitive-Mâché: Glueing Primitives for Persistent 4D Scene Reconstruction
por: Mazur, Kirill, et al.
Publicado: (2025)
por: Mazur, Kirill, et al.
Publicado: (2025)
Ejemplares similares
-
StreamingTalker: Audio-driven 3D Facial Animation with Autoregressive Diffusion Model
por: Yang, Yifan, et al.
Publicado: (2025) -
UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstruction
por: Cao, Jin, et al.
Publicado: (2025) -
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models
por: Jin, Yudong, et al.
Publicado: (2025) -
FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction
por: Wang, Yifan, et al.
Publicado: (2025) -
Generating Human Motion in 3D Scenes from Text Descriptions
por: Cen, Zhi, et al.
Publicado: (2024)