ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning

Fuente: arXiv
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Auteurs principaux: Liu, Bangya, Gong, Xinyu, Zhao, Zelin, Song, Ziyang, Lu, Yulei, Wu, Suhui, Zhang, Jun, Banerjee, Suman, Zhang, Hao
Format: Preprint
Publié: 2025
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author Liu, Bangya
Gong, Xinyu
Zhao, Zelin
Song, Ziyang
Lu, Yulei
Wu, Suhui
Zhang, Jun
Banerjee, Suman
Zhang, Hao
author_facet Liu, Bangya
Gong, Xinyu
Zhao, Zelin
Song, Ziyang
Lu, Yulei
Wu, Suhui
Zhang, Jun
Banerjee, Suman
Zhang, Hao
contents Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical limitations: (1) a lack of effective mechanisms to inject multi-view information of the object into the model, leading to poor cross-view consistency, and (2) heavy reliance on fine-grained hand mesh annotations for modeling interaction occlusions. To address these challenges, we introduce ByteLoom, a Diffusion Transformer (DiT)-based framework that generates realistic HOI videos with geometrically consistent object illustration, using simplified human conditioning and 3D object inputs. We first propose an RCM-cache mechanism that leverages Relative Coordinate Maps (RCM) as a universal representation to maintain object's geometry consistency and precisely control 6-DoF object transformations in the meantime. To compensate HOI dataset scarcity and leverage existing datasets, we further design a training curriculum that enhances model capabilities in a progressive style and relaxes the demand of hand mesh. Extensive experiments demonstrate that our method faithfully preserves human identity and the object's multi-view geometry, while maintaining smooth motion and object manipulation.
format Preprint
id arxiv_https___arxiv_org_abs_2512_22854
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning
Liu, Bangya
Gong, Xinyu
Zhao, Zelin
Song, Ziyang
Lu, Yulei
Wu, Suhui
Zhang, Jun
Banerjee, Suman
Zhang, Hao
Computer Vision and Pattern Recognition
Graphics
Machine Learning
Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical limitations: (1) a lack of effective mechanisms to inject multi-view information of the object into the model, leading to poor cross-view consistency, and (2) heavy reliance on fine-grained hand mesh annotations for modeling interaction occlusions. To address these challenges, we introduce ByteLoom, a Diffusion Transformer (DiT)-based framework that generates realistic HOI videos with geometrically consistent object illustration, using simplified human conditioning and 3D object inputs. We first propose an RCM-cache mechanism that leverages Relative Coordinate Maps (RCM) as a universal representation to maintain object's geometry consistency and precisely control 6-DoF object transformations in the meantime. To compensate HOI dataset scarcity and leverage existing datasets, we further design a training curriculum that enhances model capabilities in a progressive style and relaxes the demand of hand mesh. Extensive experiments demonstrate that our method faithfully preserves human identity and the object's multi-view geometry, while maintaining smooth motion and object manipulation.
title ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2512.22854