ReHome Earth: A VR-Based Concept Validation for AI-Driven Space Homesickness Interventions
Fuente:
arXiv
Guardado en:
| Autores principales: | Guo, Mengyao, Nie, Kexin, Han, Jinda, Li, Guanyou, Wong, Adrian |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
I Prompt, it Generates, we Negotiate. Exploring Text-Image Intertextuality in Human-AI Co-Creation of Visual Narratives with VLMs
por: Guo, Mengyao, et al.
Publicado: (2025)
por: Guo, Mengyao, et al.
Publicado: (2025)
CyanKitten: AI-Driven Markerless Motion Capture for Improved Elderly Well-Being
por: Guo, Mengyao, et al.
Publicado: (2025)
por: Guo, Mengyao, et al.
Publicado: (2025)
Stories That Teach: Eastern Wisdom for Human-AI Creative Partnerships
por: Nie, Kexin, et al.
Publicado: (2025)
por: Nie, Kexin, et al.
Publicado: (2025)
Human and Machine as Seen at the Co-Creation Age: A Co-Word Analysis in Human Machine Co-creation (2014-2024)
por: Guo, Mengyao, et al.
Publicado: (2025)
por: Guo, Mengyao, et al.
Publicado: (2025)
VR MRI Training for Adolescents: A Comparative Study of Gamified VR, Passive VR, 360° Video, and Traditional Educational Video
por: Yang, Yue, et al.
Publicado: (2025)
por: Yang, Yue, et al.
Publicado: (2025)
"Not Just Me and My To-Do List": Understanding Challenges of Task Management for Adults with ADHD and the Need for AI-Augmented Social Scaffolds
por: Chen, Jingruo, et al.
Publicado: (2026)
por: Chen, Jingruo, et al.
Publicado: (2026)
Zeitgebers-Based User Time Perception Analysis and Data-Driven Modeling via Transformer in VR
por: Li, Yi, et al.
Publicado: (2024)
por: Li, Yi, et al.
Publicado: (2024)
Cognitive Load-Driven VR Memory Palaces: Personalizing Focus and Recall Enhancement
por: Li, Zhengyang, et al.
Publicado: (2025)
por: Li, Zhengyang, et al.
Publicado: (2025)
VR-based Intervention for Perspective Change: A Case to Investigate Virtual Materiality
por: Arya, Ali, et al.
Publicado: (2025)
por: Arya, Ali, et al.
Publicado: (2025)
The Hall of Singularity: VR Experience of Prophecy by AI
por: Kim, Jisu, et al.
Publicado: (2024)
por: Kim, Jisu, et al.
Publicado: (2024)
When Seconds Count: Designing Real-Time VR Interventions for Stress Inoculation Training in Novice Physicians
por: Zhang, Shuhao, et al.
Publicado: (2026)
por: Zhang, Shuhao, et al.
Publicado: (2026)
A Reproducible Reality-to-VR Pipeline for Ecologically Valid Aging-in-Place Research
por: Bilau, Ibrahim, et al.
Publicado: (2026)
por: Bilau, Ibrahim, et al.
Publicado: (2026)
EchoLadder: Progressive AI-Assisted Design of Immersive VR Scenes
por: Hou, Zhuangze, et al.
Publicado: (2025)
por: Hou, Zhuangze, et al.
Publicado: (2025)
SituFont: A Just-in-Time Adaptive Intervention System for Enhancing Mobile Readability in Situational Visual Impairments
por: Chen, Jingruo, et al.
Publicado: (2024)
por: Chen, Jingruo, et al.
Publicado: (2024)
Can Conversational AI Counsel for Change? A Theory-Driven Approach to Supporting Dietary Intentions in Ambivalent Individuals
por: Bak, Michelle, et al.
Publicado: (2025)
por: Bak, Michelle, et al.
Publicado: (2025)
Enabling Seamless Creation of Annotated Spaces: Enhancing Learning in VR Environments
por: Enderling, Maximilian, et al.
Publicado: (2025)
por: Enderling, Maximilian, et al.
Publicado: (2025)
Breaking the News: Taking the Roles of Influencer vs. Journalist in a LLM-Based Game for Raising Misinformation Awareness
por: Tang, Huiyun, et al.
Publicado: (2025)
por: Tang, Huiyun, et al.
Publicado: (2025)
SilverCycling: Exploring the Impact of Bike-Based Locomotion on Spatial Orientation for Older Adults in VR
por: Chen, Qiongyan, et al.
Publicado: (2024)
por: Chen, Qiongyan, et al.
Publicado: (2024)
Learning Hanzi Character Through VR-Based Mortise-Tenon
por: Ma, Conglin, et al.
Publicado: (2025)
por: Ma, Conglin, et al.
Publicado: (2025)
Illusion Spaces in VR: The Interplay Between Size and Taper Angle Perception in Grasping
por: Zhang, Jian, et al.
Publicado: (2025)
por: Zhang, Jian, et al.
Publicado: (2025)
Since U Been Gone: Augmenting Context-Aware Transcriptions for Re-engaging in Immersive VR Meetings
por: Lee, Geonsun, et al.
Publicado: (2025)
por: Lee, Geonsun, et al.
Publicado: (2025)
MORA: AI-Mediated Story-Based practice for Speech Sound Disorder from Clinic to Home
por: Hong, Sumin, et al.
Publicado: (2025)
por: Hong, Sumin, et al.
Publicado: (2025)
VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
por: Zhang, He, et al.
Publicado: (2026)
por: Zhang, He, et al.
Publicado: (2026)
SIM2VR: Towards Automated Biomechanical Testing in VR
por: Fischer, Florian, et al.
Publicado: (2024)
por: Fischer, Florian, et al.
Publicado: (2024)
BehaVR: User Identification Based on VR Sensor Data
por: Jarin, Ismat, et al.
Publicado: (2023)
por: Jarin, Ismat, et al.
Publicado: (2023)
A Pilot Study on Clinician-AI Collaboration in Diagnosing Depression from Speech
por: Feng, Kexin, et al.
Publicado: (2024)
por: Feng, Kexin, et al.
Publicado: (2024)
"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars
por: Gualano, Ria J., et al.
Publicado: (2024)
por: Gualano, Ria J., et al.
Publicado: (2024)
AI Ethics in Smart Homes: Progress, User Requirements and Challenges
por: You, Liqian, et al.
Publicado: (2024)
por: You, Liqian, et al.
Publicado: (2024)
IoT and Older Adults: Towards Multimodal EMG and AI-Based Interaction with Smart Home
por: Kopeć, Wiesław, et al.
Publicado: (2025)
por: Kopeć, Wiesław, et al.
Publicado: (2025)
"I Feel Myself So Small!": Designing and Evaluating VR Awe Experiences Based on Theories Related to Sublime
por: He, Zhiting, et al.
Publicado: (2024)
por: He, Zhiting, et al.
Publicado: (2024)
Exploring Data-Driven Advocacy in Home Health Care Work
por: Ming, Joy, et al.
Publicado: (2025)
por: Ming, Joy, et al.
Publicado: (2025)
Enhancing Manufacturing Training Through VR Simulations
por: Li, Vladislav, et al.
Publicado: (2025)
por: Li, Vladislav, et al.
Publicado: (2025)
Auto-Generating Personas from User Reviews in VR App Stores
por: Wang, Yi, et al.
Publicado: (2026)
por: Wang, Yi, et al.
Publicado: (2026)
sMoRe: Enhancing Object Manipulation and Organization in Mixed Reality Spaces with LLMs and Generative AI
por: Xing, Yunhao, et al.
Publicado: (2024)
por: Xing, Yunhao, et al.
Publicado: (2024)
Shaping the Future of VR Hand Interactions: Lessons Learned from Modern Methods
por: Kim, ByungMin, et al.
Publicado: (2025)
por: Kim, ByungMin, et al.
Publicado: (2025)
Thief of Truth: VR comics about the relationship between AI and humans
por: Bae, Joonhyung
Publicado: (2025)
por: Bae, Joonhyung
Publicado: (2025)
Understanding the Effects of Interaction on Emotional Experiences in VR
por: Kuang, Zheyuan, et al.
Publicado: (2026)
por: Kuang, Zheyuan, et al.
Publicado: (2026)
Wrapped in Anansi's Web: Unweaving the Impacts of Generative-AI Personalization and VR Immersion in Oral Storytelling
por: Lau, Ka Hei Carrie, et al.
Publicado: (2024)
por: Lau, Ka Hei Carrie, et al.
Publicado: (2024)
Designing Reality-Based VR Interfaces for Geological Uncertainty
por: Mota, Roberta, et al.
Publicado: (2025)
por: Mota, Roberta, et al.
Publicado: (2025)
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement
por: Yamagami, Momona, et al.
Publicado: (2021)
por: Yamagami, Momona, et al.
Publicado: (2021)
Ejemplares similares
-
I Prompt, it Generates, we Negotiate. Exploring Text-Image Intertextuality in Human-AI Co-Creation of Visual Narratives with VLMs
por: Guo, Mengyao, et al.
Publicado: (2025) -
CyanKitten: AI-Driven Markerless Motion Capture for Improved Elderly Well-Being
por: Guo, Mengyao, et al.
Publicado: (2025) -
Stories That Teach: Eastern Wisdom for Human-AI Creative Partnerships
por: Nie, Kexin, et al.
Publicado: (2025) -
Human and Machine as Seen at the Co-Creation Age: A Co-Word Analysis in Human Machine Co-creation (2014-2024)
por: Guo, Mengyao, et al.
Publicado: (2025) -
VR MRI Training for Adolescents: A Comparative Study of Gamified VR, Passive VR, 360° Video, and Traditional Educational Video
por: Yang, Yue, et al.
Publicado: (2025)