Web World Models

Fuente: arXiv
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Main Authors: Feng, Jichen, Zhang, Yifan, Zhang, Chenggong, Lu, Yifu, Liu, Shilong, Wang, Mengdi
Format: Preprint
Published: 2025
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author Feng, Jichen
Zhang, Yifan
Zhang, Chenggong
Lu, Yifu
Liu, Shilong
Wang, Mengdi
author_facet Feng, Jichen
Zhang, Yifan
Zhang, Chenggong
Lu, Yifu
Liu, Shilong
Wang, Mengdi
contents Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully generative world models aim for unlimited environments at the expense of controllability and practical engineering. In this work, we introduce the Web World Model (WWM), a middle ground where world state and ``physics'' are implemented in ordinary web code to ensure logical consistency, while large language models generate context, narratives, and high-level decisions on top of this structured latent state. We build a suite of WWMs on a realistic web stack, including an infinite travel atlas grounded in real geography, fictional galaxy explorers, web-scale encyclopedic and narrative worlds, and simulation- and game-like environments. Across these systems, we identify practical design principles for WWMs: separating code-defined rules from model-driven imagination, representing latent state as typed web interfaces, and utilizing deterministic generation to achieve unlimited but structured exploration. Our results suggest that web stacks themselves can serve as a scalable substrate for world models, enabling controllable yet open-ended environments. Project Page: https://github.com/Princeton-AI2-Lab/Web-World-Models.
format Preprint
id arxiv_https___arxiv_org_abs_2512_23676
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Web World Models
Feng, Jichen
Zhang, Yifan
Zhang, Chenggong
Lu, Yifu
Liu, Shilong
Wang, Mengdi
Artificial Intelligence
Computation and Language
Computer Vision and Pattern Recognition
Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully generative world models aim for unlimited environments at the expense of controllability and practical engineering. In this work, we introduce the Web World Model (WWM), a middle ground where world state and ``physics'' are implemented in ordinary web code to ensure logical consistency, while large language models generate context, narratives, and high-level decisions on top of this structured latent state. We build a suite of WWMs on a realistic web stack, including an infinite travel atlas grounded in real geography, fictional galaxy explorers, web-scale encyclopedic and narrative worlds, and simulation- and game-like environments. Across these systems, we identify practical design principles for WWMs: separating code-defined rules from model-driven imagination, representing latent state as typed web interfaces, and utilizing deterministic generation to achieve unlimited but structured exploration. Our results suggest that web stacks themselves can serve as a scalable substrate for world models, enabling controllable yet open-ended environments. Project Page: https://github.com/Princeton-AI2-Lab/Web-World-Models.
title Web World Models
topic Artificial Intelligence
Computation and Language
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.23676