Saved in:
| Main Authors: | Park, Tae Ha, D'Amico, Simone |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2512.23998 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Bridging the Domain Gap for Flight-Ready Spaceborne Vision
by: Park, Tae Ha, et al.
Published: (2024)
by: Park, Tae Ha, et al.
Published: (2024)
Fast Learning of Non-Cooperative Spacecraft 3D Models through Primitive Initialization
by: Huc, Pol Francesch, et al.
Published: (2025)
by: Huc, Pol Francesch, et al.
Published: (2025)
A Comparative Analysis of Visual Odometry in Virtual and Real-World Railways Environments
by: D'Amico, Gianluca, et al.
Published: (2024)
by: D'Amico, Gianluca, et al.
Published: (2024)
3iGS: Factorised Tensorial Illumination for 3D Gaussian Splatting
by: Tang, Zhe Jun, et al.
Published: (2024)
by: Tang, Zhe Jun, et al.
Published: (2024)
LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting
by: Huang, Tianyu, et al.
Published: (2026)
by: Huang, Tianyu, et al.
Published: (2026)
Deblurring 3D Gaussian Splatting
by: Lee, Byeonghyeon, et al.
Published: (2024)
by: Lee, Byeonghyeon, et al.
Published: (2024)
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
by: Lee, Dong In, et al.
Published: (2024)
by: Lee, Dong In, et al.
Published: (2024)
Optimized Minimal 3D Gaussian Splatting
by: Lee, Joo Chan, et al.
Published: (2025)
by: Lee, Joo Chan, et al.
Published: (2025)
Moving Light Adaptive Colonoscopy Reconstruction via Illumination-Attenuation-Aware 3D Gaussian Splatting
by: Wang, Hao, et al.
Published: (2025)
by: Wang, Hao, et al.
Published: (2025)
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
by: Kang, Gyeongjin, et al.
Published: (2024)
by: Kang, Gyeongjin, et al.
Published: (2024)
GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments
by: Zeng, Lin, et al.
Published: (2025)
by: Zeng, Lin, et al.
Published: (2025)
DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting
by: Park, Hyunwoo, et al.
Published: (2025)
by: Park, Hyunwoo, et al.
Published: (2025)
GS-I$^{3}$: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images
by: Wang, Tengfei, et al.
Published: (2025)
by: Wang, Tengfei, et al.
Published: (2025)
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
by: Chen, Hongze, et al.
Published: (2024)
by: Chen, Hongze, et al.
Published: (2024)
SAGS: Structure-Aware 3D Gaussian Splatting
by: Ververas, Evangelos, et al.
Published: (2024)
by: Ververas, Evangelos, et al.
Published: (2024)
Improving Adaptive Density Control for 3D Gaussian Splatting
by: Grubert, Glenn, et al.
Published: (2025)
by: Grubert, Glenn, et al.
Published: (2025)
3D-GSW: 3D Gaussian Splatting for Robust Watermarking
by: Jang, Youngdong, et al.
Published: (2024)
by: Jang, Youngdong, et al.
Published: (2024)
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
by: Jun-Seong, Kim, et al.
Published: (2025)
by: Jun-Seong, Kim, et al.
Published: (2025)
3DBonsai: Structure-Aware Bonsai Modeling Using Conditioned 3D Gaussian Splatting
by: Wu, Hao, et al.
Published: (2025)
by: Wu, Hao, et al.
Published: (2025)
GaussianPlant: Structure-aligned Gaussian Splatting for 3D Reconstruction of Plants
by: Yang, Yang, et al.
Published: (2025)
by: Yang, Yang, et al.
Published: (2025)
PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting
by: Seo, Kangmin, et al.
Published: (2026)
by: Seo, Kangmin, et al.
Published: (2026)
DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam Videos
by: Wang, Linhan, et al.
Published: (2024)
by: Wang, Linhan, et al.
Published: (2024)
Sparse-View 3D Gaussian Splatting in the Wild
by: Park, Wongi, et al.
Published: (2026)
by: Park, Wongi, et al.
Published: (2026)
DENSER: 3D Gaussians Splatting for Scene Reconstruction of Dynamic Urban Environments
by: Mohamad, Mahmud A., et al.
Published: (2024)
by: Mohamad, Mahmud A., et al.
Published: (2024)
Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting
by: Jung, Jaewoo, et al.
Published: (2024)
by: Jung, Jaewoo, et al.
Published: (2024)
SG-Splatting: Accelerating 3D Gaussian Splatting with Spherical Gaussians
by: Wang, Yiwen, et al.
Published: (2024)
by: Wang, Yiwen, et al.
Published: (2024)
Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering
by: Deng, Xiaobin, et al.
Published: (2025)
by: Deng, Xiaobin, et al.
Published: (2025)
WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting
by: Li, Huapeng, et al.
Published: (2024)
by: Li, Huapeng, et al.
Published: (2024)
OSDaR-AR: Enhancing Railway Perception Datasets via Multi-modal Augmented Reality
by: Nesti, Federico, et al.
Published: (2026)
by: Nesti, Federico, et al.
Published: (2026)
LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors
by: Zhou, Han, et al.
Published: (2025)
by: Zhou, Han, et al.
Published: (2025)
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
by: Go, Hyojun, et al.
Published: (2024)
by: Go, Hyojun, et al.
Published: (2024)
AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairs
by: Jo, Joongho, et al.
Published: (2026)
by: Jo, Joongho, et al.
Published: (2026)
SplatTalk: 3D VQA with Gaussian Splatting
by: Thai, Anh, et al.
Published: (2025)
by: Thai, Anh, et al.
Published: (2025)
CompSplat: Compression-aware 3D Gaussian Splatting for Real-world Video
by: Song, Hojun, et al.
Published: (2026)
by: Song, Hojun, et al.
Published: (2026)
ChatSplat: 3D Conversational Gaussian Splatting
by: Chen, Hanlin, et al.
Published: (2024)
by: Chen, Hanlin, et al.
Published: (2024)
LangSplat: 3D Language Gaussian Splatting
by: Qin, Minghan, et al.
Published: (2023)
by: Qin, Minghan, et al.
Published: (2023)
Online 3D Gaussian Splatting Modeling with Novel View Selection
by: Lee, Byeonggwon, et al.
Published: (2025)
by: Lee, Byeonggwon, et al.
Published: (2025)
Optimized Minimal 4D Gaussian Splatting
by: Lee, Minseo, et al.
Published: (2025)
by: Lee, Minseo, et al.
Published: (2025)
GaussExplorer: 3D Gaussian Splatting for Embodied Exploration and Reasoning
by: Yu-Ji, Kim, et al.
Published: (2026)
by: Yu-Ji, Kim, et al.
Published: (2026)
ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views
by: Lu, Xiaohan, et al.
Published: (2025)
by: Lu, Xiaohan, et al.
Published: (2025)
Similar Items
-
Bridging the Domain Gap for Flight-Ready Spaceborne Vision
by: Park, Tae Ha, et al.
Published: (2024) -
Fast Learning of Non-Cooperative Spacecraft 3D Models through Primitive Initialization
by: Huc, Pol Francesch, et al.
Published: (2025) -
A Comparative Analysis of Visual Odometry in Virtual and Real-World Railways Environments
by: D'Amico, Gianluca, et al.
Published: (2024) -
3iGS: Factorised Tensorial Illumination for 3D Gaussian Splatting
by: Tang, Zhe Jun, et al.
Published: (2024) -
LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting
by: Huang, Tianyu, et al.
Published: (2026)