The Uncanny Valley in medical simulation-based training: a visual summary

Fuente: arXiv
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Main Authors: Grigoriou, Eleni, Kamarianakis, Manos, Papagiannakis, George
Format: Preprint
Published: 2025
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author Grigoriou, Eleni
Kamarianakis, Manos
Papagiannakis, George
author_facet Grigoriou, Eleni
Kamarianakis, Manos
Papagiannakis, George
contents The purpose of this review article is to provide a bibliographical as well as evidence-based visual guide regarding the effect of ``Uncanny Valley'' (UV) and how it profoundly influences medical virtual reality simulation-based training. The phenomenon, where increasingly realistic virtual humans elicit discomfort due to subtle imperfections, is crucial to understand and address in the context of medical training, where realism and immersion are key to effective learning. Our research team, consisting of experts in computer graphics, virtual reality, and medical education, brings a diverse and multidisciplinary perspective to this subject. Our collective experience spans developing advanced computer graphics systems, VR character simulation, and innovative educational technologies. We have collaborated across institutions and industries to push the boundaries of VR applications in medical training.
format Preprint
id arxiv_https___arxiv_org_abs_2512_24240
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle The Uncanny Valley in medical simulation-based training: a visual summary
Grigoriou, Eleni
Kamarianakis, Manos
Papagiannakis, George
Graphics
The purpose of this review article is to provide a bibliographical as well as evidence-based visual guide regarding the effect of ``Uncanny Valley'' (UV) and how it profoundly influences medical virtual reality simulation-based training. The phenomenon, where increasingly realistic virtual humans elicit discomfort due to subtle imperfections, is crucial to understand and address in the context of medical training, where realism and immersion are key to effective learning. Our research team, consisting of experts in computer graphics, virtual reality, and medical education, brings a diverse and multidisciplinary perspective to this subject. Our collective experience spans developing advanced computer graphics systems, VR character simulation, and innovative educational technologies. We have collaborated across institutions and industries to push the boundaries of VR applications in medical training.
title The Uncanny Valley in medical simulation-based training: a visual summary
topic Graphics
url https://arxiv.org/abs/2512.24240