The Uncanny Valley in medical simulation-based training: a visual summary
Fuente:
arXiv
Saved in:
| Main Authors: | Grigoriou, Eleni, Kamarianakis, Manos, Papagiannakis, George |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Conformal Geometric Algebra as a Symbolic Interface for LLM-Driven 3D Scene Editing
by: Kamarianakis, Manos, et al.
Published: (2026)
by: Kamarianakis, Manos, et al.
Published: (2026)
One algebra for all : Geometric Algebra methods for neurosymbolic XR scene authoring, animation and neural rendering
by: Kamarianakis, Manos, et al.
Published: (2025)
by: Kamarianakis, Manos, et al.
Published: (2025)
GA-Unity: A Production-Ready Unity Package for Seamless Integration of Geometric Algebra in Networked Collaborative Applications
by: Kamarianakis, Manos, et al.
Published: (2024)
by: Kamarianakis, Manos, et al.
Published: (2024)
Neural-GASh: A CGA-based neural radiance prediction pipeline for real-time shading
by: Geronikolakis, Efstratios, et al.
Published: (2025)
by: Geronikolakis, Efstratios, et al.
Published: (2025)
pyGANDALF -- An open-source, Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics
by: Petropoulos, John, et al.
Published: (2024)
by: Petropoulos, John, et al.
Published: (2024)
Geometric Algebra Meets Large Language Models: Instruction-Based Transformations of Separate Meshes in 3D, Interactive and Controllable Scenes
by: Kolyvakis, Prodromos, et al.
Published: (2024)
by: Kolyvakis, Prodromos, et al.
Published: (2024)
VR Isle Academy: A VR Digital Twin Approach for Robotic Surgical Skill Development
by: Filippidis, Achilleas, et al.
Published: (2024)
by: Filippidis, Achilleas, et al.
Published: (2024)
Non-linear, Team-based VR Training for Cardiac Arrest Care with enhanced CRM Toolkit
by: Kentros, Mike, et al.
Published: (2025)
by: Kentros, Mike, et al.
Published: (2025)
A computational medical XR discipline
by: Papagiannakis, George, et al.
Published: (2021)
by: Papagiannakis, George, et al.
Published: (2021)
Decoupled Edge Physics algorithms for collaborative XR simulations
by: Kokiadis, George, et al.
Published: (2024)
by: Kokiadis, George, et al.
Published: (2024)
Towards the target and not beyond: 2D vs 3D visual aids in MR-based neurosurgical simulation
by: Cascarano, Pasquale, et al.
Published: (2025)
by: Cascarano, Pasquale, et al.
Published: (2025)
Agent-based visualization of streaming text
by: Benson, Jordan Riley, et al.
Published: (2025)
by: Benson, Jordan Riley, et al.
Published: (2025)
A Gpu-based solution for large-scale skeletal animation simulation
by: Pan, Xi
Published: (2025)
by: Pan, Xi
Published: (2025)
More Power to the Particles: Analytic Geometry for Partial Optimal Transport-based Fluid simulation
by: Holleville, Cyprien Plateau, et al.
Published: (2026)
by: Holleville, Cyprien Plateau, et al.
Published: (2026)
DiffCheck: a Scan-CAD Evaluation Tool for Digital Manufacturing and Assembly Processes in Timber Construction
by: Settimi, Andrea, et al.
Published: (2025)
by: Settimi, Andrea, et al.
Published: (2025)
Cluster-based multidimensional scaling embedding tool for data visualization
by: Hernández-León, Patricia, et al.
Published: (2022)
by: Hernández-León, Patricia, et al.
Published: (2022)
Arc Blanc: a real time ocean simulation framework
by: Algis, David, et al.
Published: (2025)
by: Algis, David, et al.
Published: (2025)
Mìmir: A real-time interactive visualization library for CUDA programs
by: Carter, Francisco, et al.
Published: (2025)
by: Carter, Francisco, et al.
Published: (2025)
Hi-d maps: An interactive visualization technique for multi-dimensional categorical data
by: Reza, Radi Muhammad, et al.
Published: (2025)
by: Reza, Radi Muhammad, et al.
Published: (2025)
Implicit-Explicit simulation of Mass-Spring-Charge Systems
by: Zhang, Zhiyuan, et al.
Published: (2024)
by: Zhang, Zhiyuan, et al.
Published: (2024)
Surface-aware Mesh Texture Synthesis with Pre-trained 2D CNNs
by: Kovács, Áron Samuel, et al.
Published: (2024)
by: Kovács, Áron Samuel, et al.
Published: (2024)
AnatomyCarve: A VR occlusion management technique for medical images based on segment-aware clipping
by: Titov, Andrey, et al.
Published: (2025)
by: Titov, Andrey, et al.
Published: (2025)
Improved visual-information-driven model for crowd simulation and its modular application
by: Liang, Xuanwen, et al.
Published: (2025)
by: Liang, Xuanwen, et al.
Published: (2025)
Controllable Single-shot Animation Blending with Temporal Conditioning
by: Tselepi, Eleni, et al.
Published: (2025)
by: Tselepi, Eleni, et al.
Published: (2025)
GARField: Addressing the visual Sim-to-Real gap in garment manipulation with mesh-attached radiance fields
by: Delehelle, Donatien, et al.
Published: (2024)
by: Delehelle, Donatien, et al.
Published: (2024)
Measuring and predicting visual fidelity
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation
by: Huang, Kemeng, et al.
Published: (2024)
by: Huang, Kemeng, et al.
Published: (2024)
An inverse modeling method to estimate undertain spatial configurations from 2d information and time-based visual discriminations
by: Cutellic, Pierre
Published: (2023)
by: Cutellic, Pierre
Published: (2023)
Sparse q‐ball imaging towards efficient visual exploration of HARDI data
by: D. Lei, et al.
Published: (2024)
by: D. Lei, et al.
Published: (2024)
Terrain descriptors for landscape synthesis, analysis and simulation
by: O. Argudo, et al.
Published: (2025)
by: O. Argudo, et al.
Published: (2025)
Unphased Wrinkles: Estimating cloth elasticity parameters using a frequency-based loss
by: Larionov, Egor, et al.
Published: (2022)
by: Larionov, Egor, et al.
Published: (2022)
Surface‐aware Mesh Texture Synthesis with Pre‐trained 2D CNNs
by: Áron Samuel Kovács, et al.
Published: (2024)
by: Áron Samuel Kovács, et al.
Published: (2024)
Corotational Hinge-based Thin Plates/Shells
by: Liang, Qixin
Published: (2025)
by: Liang, Qixin
Published: (2025)
A Survey on Physics-based Differentiable Rendering
by: Zeng, Yunfan, et al.
Published: (2025)
by: Zeng, Yunfan, et al.
Published: (2025)
A unified multi‐scale method for simulating immersed bubbles
by: Joel Wretborn, et al.
Published: (2025)
by: Joel Wretborn, et al.
Published: (2025)
Text-based Transfer Function Design for Semantic Volume Rendering
by: Jeong, Sangwon, et al.
Published: (2024)
by: Jeong, Sangwon, et al.
Published: (2024)
Enhancing Reference-based Sketch Colorization via Separating Reference Representations
by: Yan, Dingkun, et al.
Published: (2025)
by: Yan, Dingkun, et al.
Published: (2025)
Enhancing Line Density Plots with Outlier Control and Bin-based Illumination
by: Xue, Yumeng, et al.
Published: (2025)
by: Xue, Yumeng, et al.
Published: (2025)
Improving Sparse IMU-based Motion Capture with Motion Label Smoothing
by: Meng, Zhaorui, et al.
Published: (2025)
by: Meng, Zhaorui, et al.
Published: (2025)
PhySkin: Physics-based Bone-driven Neural Garment Simulation
by: Srivastava, Astitva, et al.
Published: (2026)
by: Srivastava, Astitva, et al.
Published: (2026)
Similar Items
-
Conformal Geometric Algebra as a Symbolic Interface for LLM-Driven 3D Scene Editing
by: Kamarianakis, Manos, et al.
Published: (2026) -
One algebra for all : Geometric Algebra methods for neurosymbolic XR scene authoring, animation and neural rendering
by: Kamarianakis, Manos, et al.
Published: (2025) -
GA-Unity: A Production-Ready Unity Package for Seamless Integration of Geometric Algebra in Networked Collaborative Applications
by: Kamarianakis, Manos, et al.
Published: (2024) -
Neural-GASh: A CGA-based neural radiance prediction pipeline for real-time shading
by: Geronikolakis, Efstratios, et al.
Published: (2025) -
pyGANDALF -- An open-source, Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics
by: Petropoulos, John, et al.
Published: (2024)