PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes

Fuente: arXiv
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Main Authors: Collorone, Luca, Kiray, Mert, Spinelli, Indro, Galasso, Fabio, Busam, Benjamin
Format: Preprint
Published: 2025
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_version_ 1866908741608144896
author Collorone, Luca
Kiray, Mert
Spinelli, Indro
Galasso, Fabio
Busam, Benjamin
author_facet Collorone, Luca
Kiray, Mert
Spinelli, Indro
Galasso, Fabio
Busam, Benjamin
contents Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock immense creative potential. However, current pipelines lack both physical realism and effective language interfaces, requiring slow offline optimization. In contrast, PhysTalk takes a 3D Gaussian Splatting (3DGS) scene as input and translates arbitrary user prompts into real time, physics based, interactive 4D animations. A large language model (LLM) generates executable code that directly modifies 3DGS parameters through lightweight proxies and particle dynamics. Notably, PhysTalk is the first framework to couple 3DGS directly with a physics simulator without relying on time consuming mesh extraction. While remaining open vocabulary, this design enables interactive 3D Gaussian animation via collision aware, physics based manipulation of arbitrary, multi material objects. Finally, PhysTalk is train-free and computationally lightweight: this makes 4D animation broadly accessible and shifts these workflows from a "render and wait" paradigm toward an interactive dialogue with a modern, physics-informed pipeline.
format Preprint
id arxiv_https___arxiv_org_abs_2512_24986
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes
Collorone, Luca
Kiray, Mert
Spinelli, Indro
Galasso, Fabio
Busam, Benjamin
Graphics
Computer Vision and Pattern Recognition
Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock immense creative potential. However, current pipelines lack both physical realism and effective language interfaces, requiring slow offline optimization. In contrast, PhysTalk takes a 3D Gaussian Splatting (3DGS) scene as input and translates arbitrary user prompts into real time, physics based, interactive 4D animations. A large language model (LLM) generates executable code that directly modifies 3DGS parameters through lightweight proxies and particle dynamics. Notably, PhysTalk is the first framework to couple 3DGS directly with a physics simulator without relying on time consuming mesh extraction. While remaining open vocabulary, this design enables interactive 3D Gaussian animation via collision aware, physics based manipulation of arbitrary, multi material objects. Finally, PhysTalk is train-free and computationally lightweight: this makes 4D animation broadly accessible and shifts these workflows from a "render and wait" paradigm toward an interactive dialogue with a modern, physics-informed pipeline.
title PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.24986