Vehicle Painting Robot Path Planning Using Hierarchical Optimization

Fuente: arXiv
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Hauptverfasser: Nagai, Yuya, Nakamura, Hiromitsu, Shinmachi, Narito, Higashizono, Yuta, Ono, Satoshi
Format: Preprint
Veröffentlicht: 2026
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author Nagai, Yuya
Nakamura, Hiromitsu
Shinmachi, Narito
Higashizono, Yuta
Ono, Satoshi
author_facet Nagai, Yuya
Nakamura, Hiromitsu
Shinmachi, Narito
Higashizono, Yuta
Ono, Satoshi
contents In vehicle production factories, the vehicle painting process employs multiple robotic arms to simultaneously apply paint to car bodies advancing along a conveyor line. Designing paint paths for these robotic arms, which involves assigning car body areas to arms and determining paint sequences for each arm, remains a time-consuming manual task for engineers, indicating the demand for automation and design time reduction. The unique constraints of the painting process hinder the direct application of conventional robotic path planning techniques, such as those used in welding. Therefore, this paper formulates the design of paint paths as a hierarchical optimization problem, where the upper-layer subproblem resembles a vehicle routing problem (VRP), and the lower-layer subproblem involves detailed path planning. This approach allows the use of different optimization algorithms at each layer, and permits flexible handling of constraints specific to the vehicle painting process through the design of variable representation, constraints, repair operators, and an initialization process at the upper and lower layers. Experiments with three commercially available vehicle models demonstrated that the proposed method can automatically design paths that satisfy all constraints for vehicle painting with quality comparable to those created manually by engineers.
format Preprint
id arxiv_https___arxiv_org_abs_2601_00271
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Vehicle Painting Robot Path Planning Using Hierarchical Optimization
Nagai, Yuya
Nakamura, Hiromitsu
Shinmachi, Narito
Higashizono, Yuta
Ono, Satoshi
Robotics
Neural and Evolutionary Computing
In vehicle production factories, the vehicle painting process employs multiple robotic arms to simultaneously apply paint to car bodies advancing along a conveyor line. Designing paint paths for these robotic arms, which involves assigning car body areas to arms and determining paint sequences for each arm, remains a time-consuming manual task for engineers, indicating the demand for automation and design time reduction. The unique constraints of the painting process hinder the direct application of conventional robotic path planning techniques, such as those used in welding. Therefore, this paper formulates the design of paint paths as a hierarchical optimization problem, where the upper-layer subproblem resembles a vehicle routing problem (VRP), and the lower-layer subproblem involves detailed path planning. This approach allows the use of different optimization algorithms at each layer, and permits flexible handling of constraints specific to the vehicle painting process through the design of variable representation, constraints, repair operators, and an initialization process at the upper and lower layers. Experiments with three commercially available vehicle models demonstrated that the proposed method can automatically design paths that satisfy all constraints for vehicle painting with quality comparable to those created manually by engineers.
title Vehicle Painting Robot Path Planning Using Hierarchical Optimization
topic Robotics
Neural and Evolutionary Computing
url https://arxiv.org/abs/2601.00271