Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation

Fuente: arXiv
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Auteurs principaux: Ki, Taekyung, Jang, Sangwon, Jo, Jaehyeong, Yoon, Jaehong, Hwang, Sung Ju
Format: Preprint
Publié: 2026
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author Ki, Taekyung
Jang, Sangwon
Jo, Jaehyeong
Yoon, Jaehong
Hwang, Sung Ju
author_facet Ki, Taekyung
Jang, Sangwon
Jo, Jaehyeong
Yoon, Jaehong
Hwang, Sung Ju
contents Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional labeled data. To address these challenges, we propose Avatar Forcing, a new framework for interactive head avatar generation that models real-time user-avatar interactions through diffusion forcing. This design allows the avatar to process real-time multimodal inputs, including the user's audio and motion, with low latency for instant reactions to both verbal and non-verbal cues such as speech, nods, and laughter. Furthermore, we introduce a direct preference optimization method that leverages synthetic losing samples constructed by dropping user conditions, enabling label-free learning of expressive interaction. Experimental results demonstrate that our framework enables real-time interaction with low latency (approximately 500ms), achieving 6.8X speedup compared to the baseline, and produces reactive and expressive avatar motion, which is preferred over 80% against the baseline.
format Preprint
id arxiv_https___arxiv_org_abs_2601_00664
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation
Ki, Taekyung
Jang, Sangwon
Jo, Jaehyeong
Yoon, Jaehong
Hwang, Sung Ju
Machine Learning
Artificial Intelligence
Computer Vision and Pattern Recognition
Human-Computer Interaction
Multimedia
Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional labeled data. To address these challenges, we propose Avatar Forcing, a new framework for interactive head avatar generation that models real-time user-avatar interactions through diffusion forcing. This design allows the avatar to process real-time multimodal inputs, including the user's audio and motion, with low latency for instant reactions to both verbal and non-verbal cues such as speech, nods, and laughter. Furthermore, we introduce a direct preference optimization method that leverages synthetic losing samples constructed by dropping user conditions, enabling label-free learning of expressive interaction. Experimental results demonstrate that our framework enables real-time interaction with low latency (approximately 500ms), achieving 6.8X speedup compared to the baseline, and produces reactive and expressive avatar motion, which is preferred over 80% against the baseline.
title Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation
topic Machine Learning
Artificial Intelligence
Computer Vision and Pattern Recognition
Human-Computer Interaction
Multimedia
url https://arxiv.org/abs/2601.00664