SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes

Fuente: arXiv
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Main Authors: Watanabe, Haato, Umetani, Nobuyuki
Format: Preprint
Published: 2026
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author Watanabe, Haato
Umetani, Nobuyuki
author_facet Watanabe, Haato
Umetani, Nobuyuki
contents Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splatting lacks connectivity information and the configuration of Gaussian primitives contains much noise. This paper presents a method to extract a polyline representation of the slender part of the objects in a Gaussian splatting scene from the user's sketching input. Our method robustly constructs a polyline mesh that represents the slender parts using the screen-space shortest path analysis that can be efficiently solved using dynamic programming. We demonstrate the effectiveness of our approach in several in-the-wild examples.
format Preprint
id arxiv_https___arxiv_org_abs_2601_02072
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes
Watanabe, Haato
Umetani, Nobuyuki
Graphics
Computer Vision and Pattern Recognition
Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splatting lacks connectivity information and the configuration of Gaussian primitives contains much noise. This paper presents a method to extract a polyline representation of the slender part of the objects in a Gaussian splatting scene from the user's sketching input. Our method robustly constructs a polyline mesh that represents the slender parts using the screen-space shortest path analysis that can be efficiently solved using dynamic programming. We demonstrate the effectiveness of our approach in several in-the-wild examples.
title SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.02072