LocoScooter: Designing a Stationary Scooter-Based Locomotion System for Navigation in Virtual Reality
Fuente:
arXiv
Guardado en:
| Autores principales: | He, Wei, Li, Xiang, Kristensson, Per Ola, Kan, Ge Lin |
|---|---|
| Formato: | Preprint |
| Publicado: |
2026
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
The Framework of NAVIS: Navigating Virtual Spaces with Immersive Scooters
por: Lin, Zhixun, et al.
Publicado: (2024)
por: Lin, Zhixun, et al.
Publicado: (2024)
Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality
por: Li, Xiang, et al.
Publicado: (2025)
por: Li, Xiang, et al.
Publicado: (2025)
Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality
por: Li, Xiang, et al.
Publicado: (2025)
por: Li, Xiang, et al.
Publicado: (2025)
Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments
por: Li, Xiang, et al.
Publicado: (2025)
por: Li, Xiang, et al.
Publicado: (2025)
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
por: Wang, Jindu, et al.
Publicado: (2025)
por: Wang, Jindu, et al.
Publicado: (2025)
Unbounded: Object-Boundary Interaction in Mixed Reality
por: Lyu, Zhuoyue, et al.
Publicado: (2025)
por: Lyu, Zhuoyue, et al.
Publicado: (2025)
How Do We Evaluate Experiences in Immersive Environments?
por: Li, Xiang, et al.
Publicado: (2026)
por: Li, Xiang, et al.
Publicado: (2026)
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality
por: Li, Xiang, et al.
Publicado: (2024)
por: Li, Xiang, et al.
Publicado: (2024)
Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality
por: Chen, Junlong, et al.
Publicado: (2024)
por: Chen, Junlong, et al.
Publicado: (2024)
Generative AI for Accessible and Inclusive Extended Reality
por: Grubert, Jens, et al.
Publicado: (2024)
por: Grubert, Jens, et al.
Publicado: (2024)
Objestures: Everyday Objects Meet Mid-Air Gestures for Expressive Interaction
por: Lyu, Zhuoyue, et al.
Publicado: (2025)
por: Lyu, Zhuoyue, et al.
Publicado: (2025)
EnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Reality
por: Chen, Junlong, et al.
Publicado: (2025)
por: Chen, Junlong, et al.
Publicado: (2025)
Accented Character Entry Using Physical Keyboards in Virtual Reality
por: Kalamkar, Snehanjali, et al.
Publicado: (2024)
por: Kalamkar, Snehanjali, et al.
Publicado: (2024)
ReachVox: Clutter-free Reachability Visualization for Robot Motion Planning in Virtual Reality
por: Hauck, Steffen, et al.
Publicado: (2025)
por: Hauck, Steffen, et al.
Publicado: (2025)
Adoption of AI-Assisted E-Scooters: The Role of Perceived Trust, Safety, and Demographic Drivers
por: Kumar, Amit, et al.
Publicado: (2025)
por: Kumar, Amit, et al.
Publicado: (2025)
LocoVR: Multiuser Indoor Locomotion Dataset in Virtual Reality
por: Takeyama, Kojiro, et al.
Publicado: (2024)
por: Takeyama, Kojiro, et al.
Publicado: (2024)
Optical Tag-Based Neuronavigation and Augmentation System for Non-Invasive Brain Stimulation
por: Hu, Xuyi, et al.
Publicado: (2026)
por: Hu, Xuyi, et al.
Publicado: (2026)
ImageTalk: Designing a Multimodal AAC Text Generation System Driven by Image Recognition and Natural Language Generation
por: Yang, Boyin, et al.
Publicado: (2025)
por: Yang, Boyin, et al.
Publicado: (2025)
AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
por: Li, Yi, et al.
Publicado: (2025)
por: Li, Yi, et al.
Publicado: (2025)
Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality
por: Li, Xiang, et al.
Publicado: (2024)
por: Li, Xiang, et al.
Publicado: (2024)
Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes
por: Chen, Junlong, et al.
Publicado: (2024)
por: Chen, Junlong, et al.
Publicado: (2024)
ScooterLab: A Programmable and Participatory Sensing Research Testbed using Micromobility Vehicles
por: Khan, Ubaidullah, et al.
Publicado: (2025)
por: Khan, Ubaidullah, et al.
Publicado: (2025)
A Multi-Camera Optical Tag Neuronavigation and AR Augmentation Framework for Non-Invasive Brain Stimulation
por: Hu, Xuyi, et al.
Publicado: (2026)
por: Hu, Xuyi, et al.
Publicado: (2026)
Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community
por: Wei, Xiaoying, et al.
Publicado: (2024)
por: Wei, Xiaoying, et al.
Publicado: (2024)
Locability: An Ability-Based Ranking Model for Virtual Reality Locomotion Techniques
por: Franz, Rachel L., et al.
Publicado: (2025)
por: Franz, Rachel L., et al.
Publicado: (2025)
Prompt-Driven Agentic Video Editing System: Autonomous Comprehension of Long-Form, Story-Driven Media
por: Ding, Zihan, et al.
Publicado: (2025)
por: Ding, Zihan, et al.
Publicado: (2025)
Encode-Store-Retrieve: Augmenting Human Memory through Language-Encoded Egocentric Perception
por: Shen, Junxiao, et al.
Publicado: (2023)
por: Shen, Junxiao, et al.
Publicado: (2023)
Demystifying Reward Design in Reinforcement Learning for Upper Extremity Interaction: Practical Guidelines for Biomechanical Simulations in HCI
por: Selder, Hannah, et al.
Publicado: (2025)
por: Selder, Hannah, et al.
Publicado: (2025)
What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulation
por: Selder, Hannah, et al.
Publicado: (2025)
por: Selder, Hannah, et al.
Publicado: (2025)
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings
por: Pavanatto, Leonardo, et al.
Publicado: (2024)
por: Pavanatto, Leonardo, et al.
Publicado: (2024)
Cost-Aware Bayesian Optimization for Prototyping Interactive Devices
por: Langerak, Thomas, et al.
Publicado: (2026)
por: Langerak, Thomas, et al.
Publicado: (2026)
MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning
por: Bhattarai, Ankit, et al.
Publicado: (2026)
por: Bhattarai, Ankit, et al.
Publicado: (2026)
RemVerse: Supporting Reminiscence Activities for Older Adults through AI-Assisted Virtual Reality
por: Li, Ruohao, et al.
Publicado: (2025)
por: Li, Ruohao, et al.
Publicado: (2025)
Quantifying Locomotion Differences Between Virtual Reality Users With and Without Motor Impairments
por: Franz, Rachel L., et al.
Publicado: (2025)
por: Franz, Rachel L., et al.
Publicado: (2025)
SilverCycling: Exploring the Impact of Bike-Based Locomotion on Spatial Orientation for Older Adults in VR
por: Chen, Qiongyan, et al.
Publicado: (2024)
por: Chen, Qiongyan, et al.
Publicado: (2024)
MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus
por: He, Wei, et al.
Publicado: (2024)
por: He, Wei, et al.
Publicado: (2024)
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing
por: Krekhov, Andrey, et al.
Publicado: (2025)
por: Krekhov, Andrey, et al.
Publicado: (2025)
An Immersive Virtual Reality Bimanual Telerobotic System With Haptic Feedback
por: Xu, Han, et al.
Publicado: (2025)
por: Xu, Han, et al.
Publicado: (2025)
EAST: Environment-Aware Stylized Transition Along the Reality-Virtuality Continuum
por: Zhang, Xiaohan, et al.
Publicado: (2025)
por: Zhang, Xiaohan, et al.
Publicado: (2025)
Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality
por: Özdel, Süleyman, et al.
Publicado: (2025)
por: Özdel, Süleyman, et al.
Publicado: (2025)
Ejemplares similares
-
The Framework of NAVIS: Navigating Virtual Spaces with Immersive Scooters
por: Lin, Zhixun, et al.
Publicado: (2024) -
Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality
por: Li, Xiang, et al.
Publicado: (2025) -
Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality
por: Li, Xiang, et al.
Publicado: (2025) -
Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments
por: Li, Xiang, et al.
Publicado: (2025) -
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
por: Wang, Jindu, et al.
Publicado: (2025)