NitroGen: An Open Foundation Model for Generalist Gaming Agents

Fuente: arXiv
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Autores principales: Magne, Loïc, Awadalla, Anas, Wang, Guanzhi, Xu, Yinzhen, Belofsky, Joshua, Hu, Fengyuan, Kim, Joohwan, Schmidt, Ludwig, Gkioxari, Georgia, Kautz, Jan, Yue, Yisong, Choi, Yejin, Zhu, Yuke, Fan, Linxi "Jim"
Formato: Preprint
Publicado: 2026
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author Magne, Loïc
Awadalla, Anas
Wang, Guanzhi
Xu, Yinzhen
Belofsky, Joshua
Hu, Fengyuan
Kim, Joohwan
Schmidt, Ludwig
Gkioxari, Georgia
Kautz, Jan
Yue, Yisong
Choi, Yejin
Zhu, Yuke
Fan, Linxi "Jim"
author_facet Magne, Loïc
Awadalla, Anas
Wang, Guanzhi
Xu, Yinzhen
Belofsky, Joshua
Hu, Fengyuan
Kim, Joohwan
Schmidt, Ludwig
Gkioxari, Georgia
Kautz, Jan
Yue, Yisong
Choi, Yejin
Zhu, Yuke
Fan, Linxi "Jim"
contents We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits strong competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. It transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.
format Preprint
id arxiv_https___arxiv_org_abs_2601_02427
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle NitroGen: An Open Foundation Model for Generalist Gaming Agents
Magne, Loïc
Awadalla, Anas
Wang, Guanzhi
Xu, Yinzhen
Belofsky, Joshua
Hu, Fengyuan
Kim, Joohwan
Schmidt, Ludwig
Gkioxari, Georgia
Kautz, Jan
Yue, Yisong
Choi, Yejin
Zhu, Yuke
Fan, Linxi "Jim"
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits strong competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. It transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.
title NitroGen: An Open Foundation Model for Generalist Gaming Agents
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2601.02427