The perceptual gap between video see-through displays and natural human vision

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Wang, Jialin, Ping, Songming, Xu, Kemu, Li, Yue, Liang, Hai-Ning
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915709822435328
author Wang, Jialin
Ping, Songming
Xu, Kemu
Li, Yue
Liang, Hai-Ning
author_facet Wang, Jialin
Ping, Songming
Xu, Kemu
Li, Yue
Liang, Hai-Ning
contents Video see-through (VST) technology aims to seamlessly blend virtual and physical worlds by reconstructing reality through cameras. While manufacturers promise perceptual fidelity, it remains unclear how close these systems are to replicating natural human vision across varying environmental conditions. In this work, we quantify the perceptual gap between the human eye and different popular VST headsets (Apple Vision Pro, Meta Quest 3, Quest Pro) using psychophysical measures of visual acuity, contrast sensitivity, and color vision. We show that despite hardware advancements, all tested VST systems fail to match the dynamic range and adaptability of the naked eye. While high-end devices approach human performance in ideal lighting, they exhibit significant degradation in low-light conditions, particularly in contrast sensitivity and acuity. Our results map the physiological limitations of digital reality reconstruction, establishing a specific perceptual gap that defines the roadmap for achieving indistinguishable VST experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2601_02805
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle The perceptual gap between video see-through displays and natural human vision
Wang, Jialin
Ping, Songming
Xu, Kemu
Li, Yue
Liang, Hai-Ning
Human-Computer Interaction
Graphics
Multimedia
Video see-through (VST) technology aims to seamlessly blend virtual and physical worlds by reconstructing reality through cameras. While manufacturers promise perceptual fidelity, it remains unclear how close these systems are to replicating natural human vision across varying environmental conditions. In this work, we quantify the perceptual gap between the human eye and different popular VST headsets (Apple Vision Pro, Meta Quest 3, Quest Pro) using psychophysical measures of visual acuity, contrast sensitivity, and color vision. We show that despite hardware advancements, all tested VST systems fail to match the dynamic range and adaptability of the naked eye. While high-end devices approach human performance in ideal lighting, they exhibit significant degradation in low-light conditions, particularly in contrast sensitivity and acuity. Our results map the physiological limitations of digital reality reconstruction, establishing a specific perceptual gap that defines the roadmap for achieving indistinguishable VST experiences.
title The perceptual gap between video see-through displays and natural human vision
topic Human-Computer Interaction
Graphics
Multimedia
url https://arxiv.org/abs/2601.02805