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Main Authors: Lu, Hexiao, Sun, Xiaokun, Cai, Zeyu, Guo, Hao, Tai, Ying, Yang, Jian, Zhang, Zhenyu
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2601.03256
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author Lu, Hexiao
Sun, Xiaokun
Cai, Zeyu
Guo, Hao
Tai, Ying
Yang, Jian
Zhang, Zhenyu
author_facet Lu, Hexiao
Sun, Xiaokun
Cai, Zeyu
Guo, Hao
Tai, Ying
Yang, Jian
Zhang, Zhenyu
contents We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or incoherent 3D assets due to the challenges of intricate part-level manipulation and limited out-of-domain generation. In contrast, Muses leverages the 3D skeleton, a fundamental representation of biological forms, to explicitly and rationally compose diverse elements. This skeletal foundation formalizes 3D content creation as a structure-aware pipeline of design, composition, and generation. Muses begins by constructing a creatively composed 3D skeleton with coherent layout and scale through graph-constrained reasoning. This skeleton then guides a voxel-based assembly process within a structured latent space, integrating regions from different objects. Finally, image-guided appearance modeling under skeletal conditions is applied to generate a style-consistent and harmonious texture for the assembled shape. Extensive experiments establish Muses' state-of-the-art performance in terms of visual fidelity and alignment with textual descriptions, and potential on flexible 3D object editing. Project page: https://luhexiao.github.io/Muses.github.io/.
format Preprint
id arxiv_https___arxiv_org_abs_2601_03256
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training
Lu, Hexiao
Sun, Xiaokun
Cai, Zeyu
Guo, Hao
Tai, Ying
Yang, Jian
Zhang, Zhenyu
Computer Vision and Pattern Recognition
We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or incoherent 3D assets due to the challenges of intricate part-level manipulation and limited out-of-domain generation. In contrast, Muses leverages the 3D skeleton, a fundamental representation of biological forms, to explicitly and rationally compose diverse elements. This skeletal foundation formalizes 3D content creation as a structure-aware pipeline of design, composition, and generation. Muses begins by constructing a creatively composed 3D skeleton with coherent layout and scale through graph-constrained reasoning. This skeleton then guides a voxel-based assembly process within a structured latent space, integrating regions from different objects. Finally, image-guided appearance modeling under skeletal conditions is applied to generate a style-consistent and harmonious texture for the assembled shape. Extensive experiments establish Muses' state-of-the-art performance in terms of visual fidelity and alignment with textual descriptions, and potential on flexible 3D object editing. Project page: https://luhexiao.github.io/Muses.github.io/.
title Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.03256