CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature

Fuente: arXiv
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Hauptverfasser: Matmon, Eldad, Bracha, Amit, Rotstein, Noam, Kimmel, Ron
Format: Preprint
Veröffentlicht: 2026
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author Matmon, Eldad
Bracha, Amit
Rotstein, Noam
Kimmel, Ron
author_facet Matmon, Eldad
Bracha, Amit
Rotstein, Noam
Kimmel, Ron
contents A photorealistic and controllable 3D caricaturization framework for faces is introduced. We start with an intrinsic Gaussian curvature-based surface exaggeration technique, which, when coupled with texture, tends to produce over-smoothed renders. To address this, we resort to 3D Gaussian Splatting (3DGS), which has recently been shown to produce realistic free-viewpoint avatars. Given a multiview sequence, we extract a FLAME mesh, solve a curvature-weighted Poisson equation, and obtain its exaggerated form. However, directly deforming the Gaussians yields poor results, necessitating the synthesis of pseudo-ground-truth caricature images by warping each frame to its exaggerated 2D representation using local affine transformations. We then devise a training scheme that alternates real and synthesized supervision, enabling a single Gaussian collection to represent both natural and exaggerated avatars. This scheme improves fidelity, supports local edits, and allows continuous control over the intensity of the caricature. In order to achieve real-time deformations, an efficient interpolation between the original and exaggerated surfaces is introduced. We further analyze and show that it has a bounded deviation from closed-form solutions. In both quantitative and qualitative evaluations, our results outperform prior work, delivering photorealistic, geometry-controlled caricature avatars.
format Preprint
id arxiv_https___arxiv_org_abs_2601_03319
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature
Matmon, Eldad
Bracha, Amit
Rotstein, Noam
Kimmel, Ron
Graphics
Artificial Intelligence
Machine Learning
A photorealistic and controllable 3D caricaturization framework for faces is introduced. We start with an intrinsic Gaussian curvature-based surface exaggeration technique, which, when coupled with texture, tends to produce over-smoothed renders. To address this, we resort to 3D Gaussian Splatting (3DGS), which has recently been shown to produce realistic free-viewpoint avatars. Given a multiview sequence, we extract a FLAME mesh, solve a curvature-weighted Poisson equation, and obtain its exaggerated form. However, directly deforming the Gaussians yields poor results, necessitating the synthesis of pseudo-ground-truth caricature images by warping each frame to its exaggerated 2D representation using local affine transformations. We then devise a training scheme that alternates real and synthesized supervision, enabling a single Gaussian collection to represent both natural and exaggerated avatars. This scheme improves fidelity, supports local edits, and allows continuous control over the intensity of the caricature. In order to achieve real-time deformations, an efficient interpolation between the original and exaggerated surfaces is introduced. We further analyze and show that it has a bounded deviation from closed-form solutions. In both quantitative and qualitative evaluations, our results outperform prior work, delivering photorealistic, geometry-controlled caricature avatars.
title CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature
topic Graphics
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2601.03319