A Tool for Estimating Success Rates of Raycasting-Based Object Selection in Virtual Reality

Fuente: arXiv
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Auteurs principaux: Okuno, Tatsuya, Shimizu, Haruto, Kasahara, Nobuhito, Honma, Taiyu, Yamanaka, Shota, Miyashita, Homei
Format: Preprint
Publié: 2026
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author Okuno, Tatsuya
Shimizu, Haruto
Kasahara, Nobuhito
Honma, Taiyu
Yamanaka, Shota
Miyashita, Homei
author_facet Okuno, Tatsuya
Shimizu, Haruto
Kasahara, Nobuhito
Honma, Taiyu
Yamanaka, Shota
Miyashita, Homei
contents As XR devices become widespread, 3D interaction has become commonplace, and UI developers are increasingly required to consider usability to deliver better user experiences. The HCI community has long studied target-pointing performance, and research on 3D environments has progressed substantially. However, for practitioners to directly leverage research findings in UI improvements, practical tools are needed. To bridge this gap between research and development in VR systems, we propose a system that estimates object selection success rates within a development tool (Unity). In this paper, we validate the underlying theory, describe the tool's functions, and report feedback from VR developers who tried the tool to assess its usefulness.
format Preprint
id arxiv_https___arxiv_org_abs_2601_03522
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle A Tool for Estimating Success Rates of Raycasting-Based Object Selection in Virtual Reality
Okuno, Tatsuya
Shimizu, Haruto
Kasahara, Nobuhito
Honma, Taiyu
Yamanaka, Shota
Miyashita, Homei
Human-Computer Interaction
As XR devices become widespread, 3D interaction has become commonplace, and UI developers are increasingly required to consider usability to deliver better user experiences. The HCI community has long studied target-pointing performance, and research on 3D environments has progressed substantially. However, for practitioners to directly leverage research findings in UI improvements, practical tools are needed. To bridge this gap between research and development in VR systems, we propose a system that estimates object selection success rates within a development tool (Unity). In this paper, we validate the underlying theory, describe the tool's functions, and report feedback from VR developers who tried the tool to assess its usefulness.
title A Tool for Estimating Success Rates of Raycasting-Based Object Selection in Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2601.03522