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Bibliographic Details
Main Authors: Holzmann, Dennis, Wachsmuth, Sven
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2601.03667
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author Holzmann, Dennis
Wachsmuth, Sven
author_facet Holzmann, Dennis
Wachsmuth, Sven
contents We present a novel approach for hand-object action recognition that leverages 2D point tracks as an additional motion cue. While most existing methods rely on RGB appearance, human pose estimation, or their combination, our work demonstrates that tracking randomly sampled image points across video frames can substantially improve recognition accuracy. Unlike prior approaches, we do not detect hands, objects, or interaction regions. Instead, we employ CoTracker to follow a set of randomly initialized points through each video and use the resulting trajectories, together with the corresponding image frames, as input to a Transformer-based recognition model. Surprisingly, our method achieves notable gains even when only the initial frame and the point tracks are provided, without incorporating the full video sequence. Experimental results confirm that integrating 2D point tracks consistently enhances performance compared to the same model trained without motion information, highlighting their potential as a lightweight yet effective representation for hand-object action understanding.
format Preprint
id arxiv_https___arxiv_org_abs_2601_03667
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle TRec: Learning Hand-Object Interactions through 2D Point Track Motion
Holzmann, Dennis
Wachsmuth, Sven
Computer Vision and Pattern Recognition
Machine Learning
We present a novel approach for hand-object action recognition that leverages 2D point tracks as an additional motion cue. While most existing methods rely on RGB appearance, human pose estimation, or their combination, our work demonstrates that tracking randomly sampled image points across video frames can substantially improve recognition accuracy. Unlike prior approaches, we do not detect hands, objects, or interaction regions. Instead, we employ CoTracker to follow a set of randomly initialized points through each video and use the resulting trajectories, together with the corresponding image frames, as input to a Transformer-based recognition model. Surprisingly, our method achieves notable gains even when only the initial frame and the point tracks are provided, without incorporating the full video sequence. Experimental results confirm that integrating 2D point tracks consistently enhances performance compared to the same model trained without motion information, highlighting their potential as a lightweight yet effective representation for hand-object action understanding.
title TRec: Learning Hand-Object Interactions through 2D Point Track Motion
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2601.03667