Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test

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Hauptverfasser: Fan, Chun-Kai, Chi, Xiaowei, Ju, Xiaozhu, Li, Hao, Bao, Yong, Wang, Yu-Kai, Chen, Lizhang, Jiang, Zhiyuan, Ge, Kuangzhi, Li, Ying, Mi, Weishi, Wuwu, Qingpo, Jia, Peidong, Luo, Yulin, Zhang, Kevin, Qin, Zhiyuan, Dai, Yong, Han, Sirui, Guo, Yike, Zhang, Shanghang, Tang, Jian
Format: Preprint
Veröffentlicht: 2026
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author Fan, Chun-Kai
Chi, Xiaowei
Ju, Xiaozhu
Li, Hao
Bao, Yong
Wang, Yu-Kai
Chen, Lizhang
Jiang, Zhiyuan
Ge, Kuangzhi
Li, Ying
Mi, Weishi
Wuwu, Qingpo
Jia, Peidong
Luo, Yulin
Zhang, Kevin
Qin, Zhiyuan
Dai, Yong
Han, Sirui
Guo, Yike
Zhang, Shanghang
Tang, Jian
author_facet Fan, Chun-Kai
Chi, Xiaowei
Ju, Xiaozhu
Li, Hao
Bao, Yong
Wang, Yu-Kai
Chen, Lizhang
Jiang, Zhiyuan
Ge, Kuangzhi
Li, Ying
Mi, Weishi
Wuwu, Qingpo
Jia, Peidong
Luo, Yulin
Zhang, Kevin
Qin, Zhiyuan
Dai, Yong
Han, Sirui
Guo, Yike
Zhang, Shanghang
Tang, Jian
contents As world models gain momentum in Embodied AI, an increasing number of works explore using video foundation models as predictive world models for downstream embodied tasks like 3D prediction or interactive generation. However, before exploring these downstream tasks, video foundation models still have two critical questions unanswered: (1) whether their generative generalization is sufficient to maintain perceptual fidelity in the eyes of human observers, and (2) whether they are robust enough to serve as a universal prior for real-world embodied agents. To provide a standardized framework for answering these questions, we introduce the Embodied Turing Test benchmark: WoW-World-Eval (Wow,wo,val). Building upon 609 robot manipulation data, Wow-wo-val examines five core abilities, including perception, planning, prediction, generalization, and execution. We propose a comprehensive evaluation protocol with 22 metrics to assess the models' generation ability, which achieves a high Pearson Correlation between the overall score and human preference (>0.93) and establishes a reliable foundation for the Human Turing Test. On Wow-wo-val, models achieve only 17.27 on long-horizon planning and at best 68.02 on physical consistency, indicating limited spatiotemporal consistency and physical reasoning. For the Inverse Dynamic Model Turing Test, we first use an IDM to evaluate the video foundation models' execution accuracy in the real world. However, most models collapse to $\approx$ 0% success, while WoW maintains a 40.74% success rate. These findings point to a noticeable gap between the generated videos and the real world, highlighting the urgency and necessity of benchmarking World Model in Embodied AI.
format Preprint
id arxiv_https___arxiv_org_abs_2601_04137
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test
Fan, Chun-Kai
Chi, Xiaowei
Ju, Xiaozhu
Li, Hao
Bao, Yong
Wang, Yu-Kai
Chen, Lizhang
Jiang, Zhiyuan
Ge, Kuangzhi
Li, Ying
Mi, Weishi
Wuwu, Qingpo
Jia, Peidong
Luo, Yulin
Zhang, Kevin
Qin, Zhiyuan
Dai, Yong
Han, Sirui
Guo, Yike
Zhang, Shanghang
Tang, Jian
Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
As world models gain momentum in Embodied AI, an increasing number of works explore using video foundation models as predictive world models for downstream embodied tasks like 3D prediction or interactive generation. However, before exploring these downstream tasks, video foundation models still have two critical questions unanswered: (1) whether their generative generalization is sufficient to maintain perceptual fidelity in the eyes of human observers, and (2) whether they are robust enough to serve as a universal prior for real-world embodied agents. To provide a standardized framework for answering these questions, we introduce the Embodied Turing Test benchmark: WoW-World-Eval (Wow,wo,val). Building upon 609 robot manipulation data, Wow-wo-val examines five core abilities, including perception, planning, prediction, generalization, and execution. We propose a comprehensive evaluation protocol with 22 metrics to assess the models' generation ability, which achieves a high Pearson Correlation between the overall score and human preference (>0.93) and establishes a reliable foundation for the Human Turing Test. On Wow-wo-val, models achieve only 17.27 on long-horizon planning and at best 68.02 on physical consistency, indicating limited spatiotemporal consistency and physical reasoning. For the Inverse Dynamic Model Turing Test, we first use an IDM to evaluate the video foundation models' execution accuracy in the real world. However, most models collapse to $\approx$ 0% success, while WoW maintains a 40.74% success rate. These findings point to a noticeable gap between the generated videos and the real world, highlighting the urgency and necessity of benchmarking World Model in Embodied AI.
title Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test
topic Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.04137