Understanding Gaming the System by Analyzing Self-Regulated Learning in Think-Aloud Protocols

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Zhang, Jiayi, Borchers, Conrad, Wang, Canwen, Kumar, Vishal, Teffera, Leah, McLaren, Bruce M., Baker, Ryan S.
Format: Preprint
Publié: 2026
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866911360094306304
author Zhang, Jiayi
Borchers, Conrad
Wang, Canwen
Kumar, Vishal
Teffera, Leah
McLaren, Bruce M.
Baker, Ryan S.
author_facet Zhang, Jiayi
Borchers, Conrad
Wang, Canwen
Kumar, Vishal
Teffera, Leah
McLaren, Bruce M.
Baker, Ryan S.
contents In digital learning systems, gaming the system refers to occasions when students attempt to succeed in an educational task by systematically taking advantage of system features rather than engaging meaningfully with the content. Often viewed as a form of behavioral disengagement, gaming the system is negatively associated with short- and long-term learning outcomes. However, little research has explored this phenomenon beyond its behavioral representation, leaving questions such as whether students are cognitively disengaged or whether they engage in different self-regulated learning (SRL) strategies when gaming largely unanswered. This study employs a mixed-methods approach to examine students' cognitive engagement and SRL processes during gaming versus non-gaming periods, using utterance length and SRL codes inferred from think-aloud protocols collected while students interacted with an intelligent tutoring system for chemistry. We found that gaming does not simply reflect a lack of cognitive effort; during gaming, students often produced longer utterances, were more likely to engage in processing information and realizing errors, but less likely to engage in planning, and exhibited reactive rather than proactive self-regulatory strategies. These findings provide empirical evidence supporting the interpretation that gaming may represent a maladaptive form of SRL. With this understanding, future work can address gaming and its negative impacts by designing systems that target maladaptive self-regulation to promote better learning.
format Preprint
id arxiv_https___arxiv_org_abs_2601_04487
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Understanding Gaming the System by Analyzing Self-Regulated Learning in Think-Aloud Protocols
Zhang, Jiayi
Borchers, Conrad
Wang, Canwen
Kumar, Vishal
Teffera, Leah
McLaren, Bruce M.
Baker, Ryan S.
Computers and Society
In digital learning systems, gaming the system refers to occasions when students attempt to succeed in an educational task by systematically taking advantage of system features rather than engaging meaningfully with the content. Often viewed as a form of behavioral disengagement, gaming the system is negatively associated with short- and long-term learning outcomes. However, little research has explored this phenomenon beyond its behavioral representation, leaving questions such as whether students are cognitively disengaged or whether they engage in different self-regulated learning (SRL) strategies when gaming largely unanswered. This study employs a mixed-methods approach to examine students' cognitive engagement and SRL processes during gaming versus non-gaming periods, using utterance length and SRL codes inferred from think-aloud protocols collected while students interacted with an intelligent tutoring system for chemistry. We found that gaming does not simply reflect a lack of cognitive effort; during gaming, students often produced longer utterances, were more likely to engage in processing information and realizing errors, but less likely to engage in planning, and exhibited reactive rather than proactive self-regulatory strategies. These findings provide empirical evidence supporting the interpretation that gaming may represent a maladaptive form of SRL. With this understanding, future work can address gaming and its negative impacts by designing systems that target maladaptive self-regulation to promote better learning.
title Understanding Gaming the System by Analyzing Self-Regulated Learning in Think-Aloud Protocols
topic Computers and Society
url https://arxiv.org/abs/2601.04487