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| Format: | Preprint |
| Publié: |
2026
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| Sujets: | |
| Accès en ligne: | https://arxiv.org/abs/2601.04860 |
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| _version_ | 1866908753615388672 |
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| author | Pande, Ayush |
| author_facet | Pande, Ayush |
| contents | Existing methods for segmenting Neural Radiance Fields (NeRFs) are often optimization-based, requiring slow per-scene training that sacrifices the zero-shot capabilities of 2D foundation models. We introduce DivAS (Depth-interactive Voxel Aggregation Segmentation), an optimization-free, fully interactive framework that addresses these limitations. Our method operates via a fast GUI-based workflow where 2D SAM masks, generated from user point prompts, are refined using NeRF-derived depth priors to improve geometric accuracy and foreground-background separation. The core of our contribution is a custom CUDA kernel that aggregates these refined multi-view masks into a unified 3D voxel grid in under 200ms, enabling real-time visual feedback. This optimization-free design eliminates the need for per-scene training. Experiments on Mip-NeRF 360° and LLFF show that DivAS achieves segmentation quality comparable to optimization-based methods, while being 2-2.5x faster end-to-end, and up to an order of magnitude faster when excluding user prompting time. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2601_04860 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | DivAS: Interactive 3D Segmentation of NeRFs via Depth-Weighted Voxel Aggregation Pande, Ayush Computer Vision and Pattern Recognition Existing methods for segmenting Neural Radiance Fields (NeRFs) are often optimization-based, requiring slow per-scene training that sacrifices the zero-shot capabilities of 2D foundation models. We introduce DivAS (Depth-interactive Voxel Aggregation Segmentation), an optimization-free, fully interactive framework that addresses these limitations. Our method operates via a fast GUI-based workflow where 2D SAM masks, generated from user point prompts, are refined using NeRF-derived depth priors to improve geometric accuracy and foreground-background separation. The core of our contribution is a custom CUDA kernel that aggregates these refined multi-view masks into a unified 3D voxel grid in under 200ms, enabling real-time visual feedback. This optimization-free design eliminates the need for per-scene training. Experiments on Mip-NeRF 360° and LLFF show that DivAS achieves segmentation quality comparable to optimization-based methods, while being 2-2.5x faster end-to-end, and up to an order of magnitude faster when excluding user prompting time. |
| title | DivAS: Interactive 3D Segmentation of NeRFs via Depth-Weighted Voxel Aggregation |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2601.04860 |