One-clock synthesis problems

Fuente: arXiv
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Autores principales: Lasota, Sławomir, Lehaut, Mathieu, Parreaux, Julie, Piórkowski, Radosław
Formato: Preprint
Publicado: 2026
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author Lasota, Sławomir
Lehaut, Mathieu
Parreaux, Julie
Piórkowski, Radosław
author_facet Lasota, Sławomir
Lehaut, Mathieu
Parreaux, Julie
Piórkowski, Radosław
contents We study a generalisation of Büchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis problems in all variants of timed games, depending on which player's winning condition is specified, and which player's strategy (or controller, a finite-memory strategy) is sought. As our main result we prove ubiquitous undecidability in all the variants, both for strategy and controller synthesis, already for winning conditions specified by one-clock automata. This strengthens and generalises previously known undecidability results. We also fully characterise those cases where finite memory is sufficient to win, namely existence of a strategy implies existence of a controller. All our results are stated in the timed setting, while analogous results hold in the data setting where one-clock automata are replaced by one-register ones.
format Preprint
id arxiv_https___arxiv_org_abs_2601_04902
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle One-clock synthesis problems
Lasota, Sławomir
Lehaut, Mathieu
Parreaux, Julie
Piórkowski, Radosław
Formal Languages and Automata Theory
We study a generalisation of Büchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis problems in all variants of timed games, depending on which player's winning condition is specified, and which player's strategy (or controller, a finite-memory strategy) is sought. As our main result we prove ubiquitous undecidability in all the variants, both for strategy and controller synthesis, already for winning conditions specified by one-clock automata. This strengthens and generalises previously known undecidability results. We also fully characterise those cases where finite memory is sufficient to win, namely existence of a strategy implies existence of a controller. All our results are stated in the timed setting, while analogous results hold in the data setting where one-clock automata are replaced by one-register ones.
title One-clock synthesis problems
topic Formal Languages and Automata Theory
url https://arxiv.org/abs/2601.04902