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Autores principales: Abdelwahed, Mustafa F., Espasa, Joan, Toniolo, Alice, Gent, Ian P.
Formato: Preprint
Publicado: 2026
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Acceso en línea:https://arxiv.org/abs/2601.04911
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author Abdelwahed, Mustafa F.
Espasa, Joan
Toniolo, Alice
Gent, Ian P.
author_facet Abdelwahed, Mustafa F.
Espasa, Joan
Toniolo, Alice
Gent, Ian P.
contents The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated stream data analysis, and malware detection. More recently, a novel diverse planning paradigm, referred to as behaviour planning, has been proposed. This approach extends earlier methods by explicitly incorporating a diversity model into the planning process and supporting multiple planning categories. In this paper, we demonstrate the usefulness of behaviour planning in real-world settings by presenting three case studies. The first case study focuses on storytelling, the second addresses urban planning, and the third examines game evaluation.
format Preprint
id arxiv_https___arxiv_org_abs_2601_04911
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle From Stories to Cities to Games: A Qualitative Evaluation of Behaviour Planning
Abdelwahed, Mustafa F.
Espasa, Joan
Toniolo, Alice
Gent, Ian P.
Artificial Intelligence
The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated stream data analysis, and malware detection. More recently, a novel diverse planning paradigm, referred to as behaviour planning, has been proposed. This approach extends earlier methods by explicitly incorporating a diversity model into the planning process and supporting multiple planning categories. In this paper, we demonstrate the usefulness of behaviour planning in real-world settings by presenting three case studies. The first case study focuses on storytelling, the second addresses urban planning, and the third examines game evaluation.
title From Stories to Cities to Games: A Qualitative Evaluation of Behaviour Planning
topic Artificial Intelligence
url https://arxiv.org/abs/2601.04911