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| Autores principales: | , , , |
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| Formato: | Preprint |
| Publicado: |
2026
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| Materias: | |
| Acceso en línea: | https://arxiv.org/abs/2601.04911 |
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| _version_ | 1866910022837993472 |
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| author | Abdelwahed, Mustafa F. Espasa, Joan Toniolo, Alice Gent, Ian P. |
| author_facet | Abdelwahed, Mustafa F. Espasa, Joan Toniolo, Alice Gent, Ian P. |
| contents | The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated stream data analysis, and malware detection. More recently, a novel diverse planning paradigm, referred to as behaviour planning, has been proposed. This approach extends earlier methods by explicitly incorporating a diversity model into the planning process and supporting multiple planning categories. In this paper, we demonstrate the usefulness of behaviour planning in real-world settings by presenting three case studies. The first case study focuses on storytelling, the second addresses urban planning, and the third examines game evaluation. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2601_04911 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | From Stories to Cities to Games: A Qualitative Evaluation of Behaviour Planning Abdelwahed, Mustafa F. Espasa, Joan Toniolo, Alice Gent, Ian P. Artificial Intelligence The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated stream data analysis, and malware detection. More recently, a novel diverse planning paradigm, referred to as behaviour planning, has been proposed. This approach extends earlier methods by explicitly incorporating a diversity model into the planning process and supporting multiple planning categories. In this paper, we demonstrate the usefulness of behaviour planning in real-world settings by presenting three case studies. The first case study focuses on storytelling, the second addresses urban planning, and the third examines game evaluation. |
| title | From Stories to Cities to Games: A Qualitative Evaluation of Behaviour Planning |
| topic | Artificial Intelligence |
| url | https://arxiv.org/abs/2601.04911 |