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Bibliographische Detailangaben
Hauptverfasser: Watson, Thomas P., Jacobs, Eddie L.
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2601.05181
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author Watson, Thomas P.
Jacobs, Eddie L.
author_facet Watson, Thomas P.
Jacobs, Eddie L.
contents Hyperspectral cameras provide numerous advantages in terms of the utility of the data captured. They capture hundreds of data points per sample (pixel) instead of only the few of RGB or multispectral camera systems. Aerial systems sense such data remotely, but the data must be georectified to produce consistent images before analysis. We find the traditional direct georectification method to be slow, and it is prone to artifacts. To address its downsides, we propose Spacecube, a program that implements a complete hyperspectral georectification pipeline, including our own fast inverse georectification technique, using OpenGL graphics programming technologies. Spacecube operates substantially faster than real-time and eliminates pixel coverage artifacts. It facilitates high quality interactive viewing, data exploration, and export of final products. We release Spacecube's source code publicly for the community to use.
format Preprint
id arxiv_https___arxiv_org_abs_2601_05181
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Spacecube: A fast inverse hyperspectral georectification system
Watson, Thomas P.
Jacobs, Eddie L.
Image and Video Processing
Graphics
Hyperspectral cameras provide numerous advantages in terms of the utility of the data captured. They capture hundreds of data points per sample (pixel) instead of only the few of RGB or multispectral camera systems. Aerial systems sense such data remotely, but the data must be georectified to produce consistent images before analysis. We find the traditional direct georectification method to be slow, and it is prone to artifacts. To address its downsides, we propose Spacecube, a program that implements a complete hyperspectral georectification pipeline, including our own fast inverse georectification technique, using OpenGL graphics programming technologies. Spacecube operates substantially faster than real-time and eliminates pixel coverage artifacts. It facilitates high quality interactive viewing, data exploration, and export of final products. We release Spacecube's source code publicly for the community to use.
title Spacecube: A fast inverse hyperspectral georectification system
topic Image and Video Processing
Graphics
url https://arxiv.org/abs/2601.05181