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Hauptverfasser: Lyu, Nuoyan, Xu, Bingbing, Meng, Weihao, Yuan, Yige, Zhang, Yang, Huang, Zhiyong, Chua, Tat-Seng, Shen, Huawei
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2601.05633
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author Lyu, Nuoyan
Xu, Bingbing
Meng, Weihao
Yuan, Yige
Zhang, Yang
Huang, Zhiyong
Chua, Tat-Seng
Shen, Huawei
author_facet Lyu, Nuoyan
Xu, Bingbing
Meng, Weihao
Yuan, Yige
Zhang, Yang
Huang, Zhiyong
Chua, Tat-Seng
Shen, Huawei
contents While Large Language Models (LLMs) have achieved remarkable success in formal learning tasks such as mathematics and code generation, they still struggle with the "practical wisdom" and generalizable intelligence, such as strategic creativity and social reasoning, that characterize human cognition. This gap arises from a lack of informal learning, which thrives on interactive feedback rather than goal-oriented instruction. In this paper, we propose treating Games as a primary environment for LLM informal learning, leveraging their intrinsic reward signals and abstracted complexity to cultivate diverse competencies. To address the performance degradation observed in multi-task learning, we introduce a Nested Training Framework. Unlike naive task mixing optimizing an implicit "OR" objective, our framework employs sequential task composition to enforce an explicit "AND" objective, compelling the model to master multiple abilities simultaneously to achieve maximal rewards. Using GRPO-based reinforcement learning across Matrix Games, TicTacToe, and Who's the Spy games, we demonstrate that integrating game-based informal learning not only prevents task interference but also significantly bolsters the model's generalization across broad ability-oriented benchmarks. The framework and implementation are publicly available.
format Preprint
id arxiv_https___arxiv_org_abs_2601_05633
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GIFT: Games as Informal Training for Generalizable LLMs
Lyu, Nuoyan
Xu, Bingbing
Meng, Weihao
Yuan, Yige
Zhang, Yang
Huang, Zhiyong
Chua, Tat-Seng
Shen, Huawei
Computation and Language
While Large Language Models (LLMs) have achieved remarkable success in formal learning tasks such as mathematics and code generation, they still struggle with the "practical wisdom" and generalizable intelligence, such as strategic creativity and social reasoning, that characterize human cognition. This gap arises from a lack of informal learning, which thrives on interactive feedback rather than goal-oriented instruction. In this paper, we propose treating Games as a primary environment for LLM informal learning, leveraging their intrinsic reward signals and abstracted complexity to cultivate diverse competencies. To address the performance degradation observed in multi-task learning, we introduce a Nested Training Framework. Unlike naive task mixing optimizing an implicit "OR" objective, our framework employs sequential task composition to enforce an explicit "AND" objective, compelling the model to master multiple abilities simultaneously to achieve maximal rewards. Using GRPO-based reinforcement learning across Matrix Games, TicTacToe, and Who's the Spy games, we demonstrate that integrating game-based informal learning not only prevents task interference but also significantly bolsters the model's generalization across broad ability-oriented benchmarks. The framework and implementation are publicly available.
title GIFT: Games as Informal Training for Generalizable LLMs
topic Computation and Language
url https://arxiv.org/abs/2601.05633