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Main Authors: Djaouti, Damien, Alvarez, Julian
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2601.06139
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author Djaouti, Damien
Alvarez, Julian
author_facet Djaouti, Damien
Alvarez, Julian
contents This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to 2012, around 80 students produced 17 games on diverse news topics (e.g., H1N1 influenza, Megaupload shutdown, Tunisian Revolution, Haiti earthquake), relying on online journalistic sources and using accessible development tools suited to mixed programming backgrounds (RPG Maker, The Games Factory 2, Flash, Java). The authors argue that designing newsgames fosters learning outcomes beyond technical design skills: (1) thorough information seeking and documentation of real-world issues, (2) exchange and confrontation of viewpoints through contrasting game interpretations of the same event, and (3) classroom debates about the legitimacy and limits of video games as an expressive medium for sensitive topics. The paper concludes that newsgame design can support the development of reasoning skills (evidence-based argumentation and perspective-taking) and suggests extending the approach to other serious game types to further explore its educational potential.
format Preprint
id arxiv_https___arxiv_org_abs_2601_06139
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Perspective: The creation of "Newsgames" as a teaching method-Empirical observations
Djaouti, Damien
Alvarez, Julian
Computers and Society
This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to 2012, around 80 students produced 17 games on diverse news topics (e.g., H1N1 influenza, Megaupload shutdown, Tunisian Revolution, Haiti earthquake), relying on online journalistic sources and using accessible development tools suited to mixed programming backgrounds (RPG Maker, The Games Factory 2, Flash, Java). The authors argue that designing newsgames fosters learning outcomes beyond technical design skills: (1) thorough information seeking and documentation of real-world issues, (2) exchange and confrontation of viewpoints through contrasting game interpretations of the same event, and (3) classroom debates about the legitimacy and limits of video games as an expressive medium for sensitive topics. The paper concludes that newsgame design can support the development of reasoning skills (evidence-based argumentation and perspective-taking) and suggests extending the approach to other serious game types to further explore its educational potential.
title Perspective: The creation of "Newsgames" as a teaching method-Empirical observations
topic Computers and Society
url https://arxiv.org/abs/2601.06139