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Main Authors: Focardi, Alessio, Bagnoli, Franco, Guazzini, Andrea, Gronchi, Giorgio
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2601.06230
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author Focardi, Alessio
Bagnoli, Franco
Guazzini, Andrea
Gronchi, Giorgio
author_facet Focardi, Alessio
Bagnoli, Franco
Guazzini, Andrea
Gronchi, Giorgio
contents The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a recreational and educational tool, grounding our approach in a broadened conceptual view in which engagement and attentional allocation interact with motivational and affective components of play. Within this perspective, the playful format is considered not only to enhance motivation and enjoyment, but also to attenuate learners' counter-arguing tendencies when confronted with unfamiliar or abstract material. Building on this framework, we developed or adapted several videogames whose central scientific topics are phase transitions, sensitivity to initial conditions, and synchronization. We had a certain number of high school students playing the games, and we asked them several questions to guide them and determine whether the communication was successful. At the end of the activity, we administered a questionnaire about the enjoyment and the difficulties encountered in each game, and the relevant critics.
format Preprint
id arxiv_https___arxiv_org_abs_2601_06230
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Introducing the Physics of Complex Systems through Videogames
Focardi, Alessio
Bagnoli, Franco
Guazzini, Andrea
Gronchi, Giorgio
Physics Education
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a recreational and educational tool, grounding our approach in a broadened conceptual view in which engagement and attentional allocation interact with motivational and affective components of play. Within this perspective, the playful format is considered not only to enhance motivation and enjoyment, but also to attenuate learners' counter-arguing tendencies when confronted with unfamiliar or abstract material. Building on this framework, we developed or adapted several videogames whose central scientific topics are phase transitions, sensitivity to initial conditions, and synchronization. We had a certain number of high school students playing the games, and we asked them several questions to guide them and determine whether the communication was successful. At the end of the activity, we administered a questionnaire about the enjoyment and the difficulties encountered in each game, and the relevant critics.
title Introducing the Physics of Complex Systems through Videogames
topic Physics Education
url https://arxiv.org/abs/2601.06230