MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences

Fuente: arXiv
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Autori principali: Li, Zizhen, Li, Chuanhao, Wang, Yibin, Feng, Yukang, Sun, Jianwen, Ai, Jiaxin, Zhang, Fanrui, Sun, Mingzhu, Huang, Yifei, Zhang, Kaipeng
Natura: Preprint
Pubblicazione: 2026
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author Li, Zizhen
Li, Chuanhao
Wang, Yibin
Feng, Yukang
Sun, Jianwen
Ai, Jiaxin
Zhang, Fanrui
Sun, Mingzhu
Huang, Yifei
Zhang, Kaipeng
author_facet Li, Zizhen
Li, Chuanhao
Wang, Yibin
Feng, Yukang
Sun, Jianwen
Ai, Jiaxin
Zhang, Fanrui
Sun, Mingzhu
Huang, Yifei
Zhang, Kaipeng
contents Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in the emergent user experience. Bridging this gap is fundamental for harmonizing Human-AI collaboration, as it empowers designers to refine their creations via external perspectives while steering models away from biased or unpredictable outcomes. Automating critique for board games presents two challenges: inferring the latent dynamics connecting rules to gameplay without an explicit engine, and modeling the subjective heterogeneity of diverse player groups. To address these, we curate a dataset of 1,727 structurally corrected rulebooks and 150K reviews selected via quality scoring and facet-aware sampling. We augment this data with Mechanics-Dynamics-Aesthetics (MDA) reasoning to explicitly bridge the causal gap between written rules and player experience. We further distill player personas and introduce MeepleLM, a specialized model that internalizes persona-specific reasoning patterns to accurately simulate the subjective feedback of diverse player archetypes. Experiments demonstrate that MeepleLM significantly outperforms latest commercial models (e.g., GPT-5.1, Gemini3-Pro) in community alignment and critique quality, achieving a 70% preference rate in user studies assessing utility. MeepleLM serves as a reliable virtual playtester for general interactive systems, marking a pivotal step towards audience-aligned, experience-aware Human-AI collaboration.
format Preprint
id arxiv_https___arxiv_org_abs_2601_07251
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences
Li, Zizhen
Li, Chuanhao
Wang, Yibin
Feng, Yukang
Sun, Jianwen
Ai, Jiaxin
Zhang, Fanrui
Sun, Mingzhu
Huang, Yifei
Zhang, Kaipeng
Human-Computer Interaction
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in the emergent user experience. Bridging this gap is fundamental for harmonizing Human-AI collaboration, as it empowers designers to refine their creations via external perspectives while steering models away from biased or unpredictable outcomes. Automating critique for board games presents two challenges: inferring the latent dynamics connecting rules to gameplay without an explicit engine, and modeling the subjective heterogeneity of diverse player groups. To address these, we curate a dataset of 1,727 structurally corrected rulebooks and 150K reviews selected via quality scoring and facet-aware sampling. We augment this data with Mechanics-Dynamics-Aesthetics (MDA) reasoning to explicitly bridge the causal gap between written rules and player experience. We further distill player personas and introduce MeepleLM, a specialized model that internalizes persona-specific reasoning patterns to accurately simulate the subjective feedback of diverse player archetypes. Experiments demonstrate that MeepleLM significantly outperforms latest commercial models (e.g., GPT-5.1, Gemini3-Pro) in community alignment and critique quality, achieving a 70% preference rate in user studies assessing utility. MeepleLM serves as a reliable virtual playtester for general interactive systems, marking a pivotal step towards audience-aligned, experience-aware Human-AI collaboration.
title MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences
topic Human-Computer Interaction
url https://arxiv.org/abs/2601.07251