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Hauptverfasser: Jin, Xiaofeng, Frosi, Matteo, Guo, Yiran, Matteucci, Matteo
Format: Preprint
Veröffentlicht: 2026
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Online-Zugang:https://arxiv.org/abs/2601.07484
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author Jin, Xiaofeng
Frosi, Matteo
Guo, Yiran
Matteucci, Matteo
author_facet Jin, Xiaofeng
Frosi, Matteo
Guo, Yiran
Matteucci, Matteo
contents In active reconstruction, an embodied agent must decide where to look next to efficiently acquire views that support high-quality novel-view rendering. Recent work on active view planning for neural rendering largely derives next-best-view (NBV) criteria by backpropagating through radiance fields or estimating information entropy over 3D Gaussian primitives. While effective, these strategies tightly couple view selection to heavy, representation-specific mechanisms and fail to account for the computational and resource constraints required for lightweight online deployment. In this paper, we revisit active reconstruction from a renderability-centric perspective. We propose $\mathbb{R}^{3}$-RECON, a radiance-fields-free active reconstruction framework that induces an implicit, pose-conditioned renderability field over SE(3) from a lightweight voxel map. Our formulation aggregates per-voxel online observation statistics into a unified scalar renderability score that is cheap to update and can be queried in closed form at arbitrary candidate viewpoints in milliseconds, without requiring gradients or radiance-field training. This renderability field is strongly correlated with image-space reconstruction error, naturally guiding NBV selection. We further introduce a panoramic extension that estimates omnidirectional (360$^\circ$) view utility to accelerate candidate evaluation. In the standard indoor Replica dataset, $\mathbb{R}^{3}$-RECON achieves more uniform novel-view quality and higher 3D Gaussian splatting (3DGS) reconstruction accuracy than recent active GS baselines with matched view and time budgets.
format Preprint
id arxiv_https___arxiv_org_abs_2601_07484
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle R3-RECON: Radiance-Field-Free Active Reconstruction via Renderability
Jin, Xiaofeng
Frosi, Matteo
Guo, Yiran
Matteucci, Matteo
Graphics
In active reconstruction, an embodied agent must decide where to look next to efficiently acquire views that support high-quality novel-view rendering. Recent work on active view planning for neural rendering largely derives next-best-view (NBV) criteria by backpropagating through radiance fields or estimating information entropy over 3D Gaussian primitives. While effective, these strategies tightly couple view selection to heavy, representation-specific mechanisms and fail to account for the computational and resource constraints required for lightweight online deployment. In this paper, we revisit active reconstruction from a renderability-centric perspective. We propose $\mathbb{R}^{3}$-RECON, a radiance-fields-free active reconstruction framework that induces an implicit, pose-conditioned renderability field over SE(3) from a lightweight voxel map. Our formulation aggregates per-voxel online observation statistics into a unified scalar renderability score that is cheap to update and can be queried in closed form at arbitrary candidate viewpoints in milliseconds, without requiring gradients or radiance-field training. This renderability field is strongly correlated with image-space reconstruction error, naturally guiding NBV selection. We further introduce a panoramic extension that estimates omnidirectional (360$^\circ$) view utility to accelerate candidate evaluation. In the standard indoor Replica dataset, $\mathbb{R}^{3}$-RECON achieves more uniform novel-view quality and higher 3D Gaussian splatting (3DGS) reconstruction accuracy than recent active GS baselines with matched view and time budgets.
title R3-RECON: Radiance-Field-Free Active Reconstruction via Renderability
topic Graphics
url https://arxiv.org/abs/2601.07484